Weapons

From ATLYSS Wiki
Jump to navigation Jump to search

This page is a stub. You can help the ATLYSS Wiki by expanding it.

Weapons in ATLYSS are divided into seven categories: Melee, Heavy Melee, Polearms, Scepters, Bells, Katars, and Ranged. Unlike Armor, weapon types are not locked to a specific class and can be equipped by any character that meets the proper level requirement.

A character can have up to two weapons equipped at once, though they will only benefit from bonus stats on the weapon they are currently holding. Players can freely swap between their equipped weapons at any time by using the Quickswap Weapon key (default Q).

Some weapon types (Heavy Melee, Polearms, Bells, Katars, and Ranged) require two hands to use, meaning that a character is not able to have a Shield equipped in their off-hand while using one of these.

For more details on specific weapon mechanics such as damage scaling, masteries, and elemental damage, see its dedicated section on the Game Mechanics page.

List of Weapons

Iron Sword.png Melee

Main article: Melee (weapon type)

Melee weapons are one-handed Strength weapons that scale with Attack Power and allow for the use of a shield. The basic attack is fairly quick and deals average damage. The jumping attack is a diving slash.

Name LVL Rarity Element Base Damage
 Wood Sword 1 Common Normal 2 - 5
 Slimecrust Blade 2 Common Normal 4 - 8
 Crypt Blade 4 Common Normal 4 - 11
 Gilded Sword 5 Common Normal 5 - 12
 Iron Sword 7 Common Normal 6 - 10
 Demicrypt Blade 8 Common Normal 7 - 13
 Dawn Mace 10 Common Normal 10 - 15
 Rude Blade 10 Common Normal 8 - 16
 Vile Blade 12 Rare Normal 14 - 19
 Nethercrypt Blade 13 Common Shadow 12 - 18
 Mithril Sword 15 Common Normal 14 - 18
 Coldgeist Blade 17 Rare Water 19 - 23
 Serrated Blade 17 Common Normal 16 - 23


Iron Axehammer.png Heavy Melee

Main article: Heavy Melee

Heavy Melee weapons are two-handed Strength weapons that scale with Attack Power. They tend to deal the most base damage of all weapon types, but their attack speed is very slow. The jumping attack dives forward and smashes the ground.

Name LVL Rarity Element Base Damage
 Wood Hammer 1 Common Normal 5 - 9
 Mini Geist Scythe 4 Common Normal 8 - 14
 Slimek Axehammer 5 Common Normal 11 - 14
 Iron Axehammer 7 Common Normal 11 - 16
 Geist Scythe 9 Rare Normal 12 - 19
 Crypt Pounder 10 Rare Shadow 15 - 20
 Stone Greatblade 10 Common Normal 13 - 17
 Poltergeist Scythe 14 Rare Shadow 18 - 25
 Mithril Greatsword 15 Common Normal 19 - 22
 Deadwood Axe 16 Common Normal 23 - 29
 Coldgeist Punisher 17 Rare Water 26 - 32
 Quake Pummeler 20 Rare Earth 34 - 42


Iron Spear.png Polearm

Main article: Polearm

Polearms are two-handed Strength weapons that scale with Attack Power. Both damage and attack speed are slightly lower than average, but they have the longest reach of all melee weapons. Furthermore, each basic attack deals two hits - once for full damage, and once for lower damage. The jumping attack is a diving stab, followed by a backward hop. Unlike other weapon types, there is no level 1 spear (and therefore, a character cannot start the game with one).

Name LVL Rarity Element Base Damage
 Wood Spear 4 Common Normal 3 - 10
 Iron Spear 7 Common Normal 5 - 12
 Cryptsinge Halberd 8 Common Normal 6 - 12
 Mekspear 10 Common Normal 8 - 16
 Sinner Bardiche 10 Rare Normal 8 - 17
 Necroroyal Halberd 15 Common Normal 10 - 19
 Mithril Halberd 17 Common Normal 11 - 21
 Ragespear 17 Rare Normal 20 - 25
 Serrated Spear 18 Common Normal 18 - 27


Marrow Bauble.png Scepter

Main article: Scepter

Scepters are one-handed Mind weapons, allowing the use of a shield. They deal Magic damage and scale with Magic Power. Their basic attack is a ranged projectile, allowing the user to keep their distance in combat. Many Scepters also have elemental damage effects.

Name LVL Rarity Element Base Damage
 Wood Scepter 1 Common Normal 2 - 5
 Splitbark Scepter 3 Common Normal 3 - 9
 Marrow Bauble 6 Common Shadow 5 - 11
 Iron Scepter 7 Common Normal 6 - 14
 Demicrypt Bauble 8 Common Shadow 6 - 14
 Cryo Cane 10 Common Water 8 - 14
 Slime Diva Baton 10 Rare Shadow 9 - 14
 Pyre Cane 12 Common Fire 9 - 13
 Wizwand 13 Common Normal 13 - 17
 Nethercrypt Bauble 14 Common Shadow 11 - 18
 Mithril Scepter 15 Common Normal 12 - 20
 Aquapetal Staff 18 Common Water 15 - 21
 Flamepetal Staff 18 Common Fire 12 - 24


Iron Bell.png Bell

Main article: Bell

Bells are two-handed Mind weapons that deal Magic damage and scale with Magic Power. Though they are slow, the projectiles they launch are capable of hitting enemies multiple times. The jumping attack quickly launches a projectile in the direction the user is facing and pushing the user slightly in the opposite direction.

Name LVL Rarity Element Base Damage
 Wooden Bell 5 Common Normal 6 - 10
 Iron Bell 8 Common Normal 9 - 15
 Cryptcall Bell 10 Common Shadow 10 - 17
 Mithril Bell 16 Common Normal 13 - 20
 Coldgeist Frostcaller 17 Rare Water 19 - 25
 Colossus Tone 20 Rare Earth 24 - 30


Iron Katars.png Katars

Main article: Katars

Katars are two-handed Dexterity weapons that scale with Dex Power. They attack very quickly, but tend to deal lower damage on each strike. The jump attack launchers the user forward and pierces through enemies, with a quick slash upon landing.

Name LVL Rarity Element Base Damage
 Wood Daggers 1 Common Normal 1 - 4
 Slimecrust Katars 3 Common Normal 2 - 5
 Slimek Shivs 5 Common Normal 4 - 10
 Deathgel Shivs 6 Common Normal 4 - 15
 Iron Katars 7 Common Normal 7 - 13
 Runic Katars 10 Rare Normal 9 - 15
 Geistlord Claws 12 Rare Shadow 12 - 17
 Hellsludge Shivs 14 Common Fire 13 - 16
 Mithril Katars 15 Common Normal 14 - 17
 Serrated Knuckles 17 Common Normal 15 - 22
 Frostbite Claws 18 Rare Water 13 - 25
 Golemfist Katars 21 Rare Earth 20 - 31


Iron Bow.png Ranged

Main article: Ranged (weapon type)

Ranged weapons are two-handed Dexterity weapons that scale with Dex Power. As the name suggests, they fire ranged projectiles that allow the user to attack while keeping away from enemies.

Name LVL Rarity Element Base Damage
 Wooden Bow 1 Common Normal 3 - 6
 Crypt Bow 4 Common Normal 4 - 9
 Demicrypt Bow 7 Common Normal 4 - 11
 Iron Bow 7 Common Normal 5 - 10
 Mekspike Bow 8 Common Normal 7 - 12
 Menace Bow 12 Rare Air 9 - 17
 Petrified Bow 13 Rare Shadow 12 - 18
 Necroroyal Bow 14 Common Normal 14 - 20
 Mithril Bow 15 Common Normal 16 - 19
 Serrated Longbow 17 Common Normal 17 - 20
 Coldgeist Bow 18 Rare Water 20 - 27


Unarmed

Attacking without a weapon equipped will attack in a similar fashion to katars, dealing 1-4 Base Damage scaling with Strength. As attacking in this fashion does not correspond to any weapon, skills that require a physical weapon cannot be used in conjunction with it, and no mastery skill exists to enhance it.