Version 112025

From ATLYSS Wiki
Jump to navigation Jump to search
The official key art for Version 102025.a1, the "Controlla' Update"

Version 112025 is the November 2025 update to ATLYSS, featuring new dungeon patterns, skill adjustments primarily focused on Fighters, and full controller support. Kiseff notes that players can still play with Steam input templates by using the mouse and keyboard input setting in-game.

Version History

112025.a1

Released November 21, 2025 (Steam post).

Game / General

Due to many skill adjustments for this update, skills on outdated characters will be reset, and skill points will be reimbursed.

  • X-input game-pad support is fully implemented A notice panel asking you to choose between keyboard or game-pad will pop up on game startup. It will not prompt again when a choice is made.
  • Added more dungeon patterns to the Sanctum Catacombs and Crescent Grove.
  • Revised the dungeon instance pattern system for entering a dungeon, making it a server-side shuffled queue rather than basing the last played pattern on the player.
  • Fixed bug where starting a party inside of a dungeon instance will not allow new party members to enter the party leader's concurrent dungeon instance.
  • Reduced the amount of breakable vases in some Crescent Grove patterns.
  • Decreased the size of all Boss Chests, and added a currency drop to them.
  • Adjusted the defense stat formula, making the bonus against standard weapon attacks less harsh. This change is to make melee combat more impactful, especially for lower level experiences.
  • Increased the attack rate speed of Katars / Fist weapons.
  • Increased base damage outputs on many of the lower level weapons.
  • Critical hits can no longer be passively blocked.
  • Added 5 more storage tabs for the item storage system, up to 8 storage tabs in total!
  • Spike now opens the storage immediately without having to press a dialog button after his introduction dialog.
  • Updated the Who Tab, making side icons for list refreshing, muting / unmuting toggle, invite to party, and leave party buttons.
  • Added a buffer for Lobby hosting / creation. Once the lobby is loaded, then it will appear on the list browser. (This mostly fixes getting stuck on load screen, followed by disconnection).
  • Fixed the password input panel for lobby hosting being multi-line instead of single-line, which lead to issues of accidental line additions by pressing enter.
  • Added a "Notice" icon on the stats button in character creation to signify that there are unassigned attribute points.
  • Added a toggle to disable the net-play disclaimer when hosting or finding a net-play lobby.
  • Parties can now hold up to 6 people. Larger party sizes will be considered.
  • Updated the party member cells, making them more readable and cleaner.
  • Added a button to teleport to the party leaders map instance in the Who Tab. The player will need to be either on the Communing Catacombs quest or have completed it to use this function.
  • Added a party leader ownership transfer system. You can give someone in your party leadership in the Who tab menu if you are the party leader.
  • Added a share quest function on the quest menu tab. You must be party leader to share quests to others in the same party. If the players do not meet the requirements, they will not get the quest.
  • Added a quest track toggle system for the Quest Tab Menu, allowing you to hide / unhide certain quests from tracking progress if the hide tracker setting is disabled.
  • The tracked quest lists will now display where to return to after completing the quest.
  • Added a counter next to the quest cells while in a party, to see how many party members have the quest to make quest sharing process easier.
  • Quests will no longer show a progress message if they are completed, such as slaying more of the mobs that are needed to be slain for the quest, or with the amount of items needed.
  • Locked quests on the quest selection menu will no longer display the description / rewards on the tab menu cell panel.
  • Increased the fade in and fade out speed of the centered map / zone title text.
  • Updated the font for the chat-box, making it more readable / simplistic, since the old font was very stylized and overlapped characters.
  • Room chat has been replaced by the older "Zone" chat channel. This channel will display messages sent by players who are on the same map instance as you. This feature was often requested, and the prior Room Channel was reportedly used often as a zone chat channel amongst players.
  • Game logic feedback and chatbox text will no longer abruptly fade in / fade out while the in-game UI hide toggle is on.
  • Increased the opacity of the cool-down counters for action / skill slots for more readability.
  • Fixed projectile prediction issue where mob projectiles on client-side go through the players.
  • Fixed object pooled projectiles spawned from players and mobs on client-side exploding / destroying on spawn.
  • Fixed the Stat panel projection for applying attribute points (+1's, etc) for client-side, as it was not displaying correctly.
  • Fixed being able to wrongfully purchase multiple items with a trade item currency with split stacks.
  • Fixed being able to unsheathe / sheathe weapon while blocking / holding the block input.
  • Fixed a collider issue at the gateway area in Sanctum which got players stuck, having to restart the game to get unstuck.
  • Fixed passive skill objects not instantiating on client-side if the player spawns into a different map instance from the local player. (Bulwark effect not appearing, etc)
  • Fixed the UI host console ban / kick / disconnect buttons not functioning due to the nickname / command call fix.
  • Fixed skill icons that have no resource cost not greying out if the player is dead.
  • Updated the Store, Storage, Enchantment, and Quest Selection dialog prompt panels, designing them to be more consistent with current UI changes.
  • Removed the keybinding input setting for the Lexicon as it does not exist anymore.
  • Holding the dash button will disable interaction queues with portals and other interactables.
  • The Ctrl + F12 hotkey to disconnect only applies while loading now, it will no longer function when in-game. The disconnect / cancel is the back button for X-input game-pad mode.
  • Player character models should no longer do the alt idle / look around animation while casting skills.
  • Slightly decreased max mana bonus for the Mind Attribute.

Mob Balance

  • Increased the max health of all mobs to compensate for the defense stat formula / decrease adjustment.
  • Mobs will no longer evade or passively block incoming attacks if they are parry staggered / stunned.
  • Elite mobs now display as golden dots on the mini-map.
  • Slime Diva's level decreased from 12 to 10.
  • Slime Diva's AI rotation is sped up considerably.
  • Miasma's siphon leech and Toxin's poison is much less powerful, and duration is decreased.
  • Added a shine telegraph effect for slime attacking animations.

Skill Balance

  • Sally now provides a lv-12 skill scroll quest in conjunction with Angela and Enok.
  • Several skill scrolls given from quests such as Focus Shot, Multi Bash, and Curis can no longer be sold to a vendor.
  • Skill scrolls given from quests are now categorized as "Quest Items".
  • Melee skills now provide 0.2sec i-frames on cast.
  • Increased the strength weapon damage bonus % from 15% to 40% for Strength Mastery.
  • Increased the mind weapon damage bonus % from 12% to 40% for Mind Mastery.
  • Increased the dexterity weapon damage bonus % from 18% to 40% for Dexterity Mastery.
  • Increased damage scale of Spire, where it should no longer potentially deal 0 damage if magic power is at 1.
  • Decreased cool-down for Spire from 8sec to 5sec.
  • Decreased cool-down for Focus Shot from 12sec to 8sec.
  • Decreased cool-down for Multi Bash from 8sec to 6sec.
  • Decreased cool-down for Fira from 8sec to 6sec.
  • Life Tap now prevents casting / greys out skill slot if the player's mana is at maximum.
  • Life Tap no longer costs a % of the players max health, and costs at a fixed amount of 20 health instead.
  • Life Tap now replenishes a fixed amount of 60 mana instead of the entire mana pool.
  • Decreased cool-down for Life Tap from 80sec to 6sec.
  • Talus no longer deals damage before impact.

Fighter

  • Lethal Strike is now a passive. Much like the Mystics Blink and Bandits Agile Technique, it is now a dash modifier skill that requires holding and releasing the dash button to execute.
  • Execute now siphons life on hit for each target, healing the fighter 15% of the damage back to them on successful hit. Perhaps a taste of what's to come for the future Berserker subclass?
  • Bulwark now removes knock-back from hits that are lower or two levels higher in comparison to the fighters level, allowing more sustainable melee combat. Does not apply to traps / hazards.
  • Fixed the stamina cost reduction for blocking with Bulwark, as it was never properly coded in.
  • Bulwark now provides a 45% chance to ignore stamina cost when successfully blocking an attack.
  • Increased skill point cost on Execute to 3.
  • Increased cool-down for Execute from 6sec to 10sec.
  • Increased stamina cost for Execute from 6 stamina to 10 stamina.
  • Increased stamina cost for Blood Gush from 5 stamina to 6 stamina.
  • Increased rate speed of Blood Gush from 1.2sec to 0.5sec.
  • Decreased condition length of Blood Gush from 8sec to 5sec.
  • Decreased the bleed damage scaling for Blood Gush to compensate for the faster bleed rate.
  • Increased damage scaling for Stomp.
  • Decreased defense reduction for Stomp.
  • Increased damage scaling for Cyclone.
  • Slightly increased time of Cyclone before coming back to the Fighter.
  • Added a timer to force the return of Cyclone to the Fighter.
  • Decreased skill point cost for Reflect from 6 to 3.
  • Reflect now has a visual effect when blocking.
  • Removed the 10 defense and magic defense stat buff from Bulwark.

Mystic

  • Decreased skill point cost for Blink from 6 to 3.
  • Added a 100 max mana stat bonus for Manaflow.

Bishop

  • Fixed Shadow Ward initialize sound to prevent loudness.

Bandit

  • Agile Technique now has a visual effect when dash tap jumping and bouncing.

Hotfix 1

  • Fixed being able to keep purchasing skills with gamepad even when the skill is already learned
  • Fixed storage tabs over 3 being able to be overflown when shift clicking items in
  • Readjusted the chatbox size to make it more readable in higher resolutions

112025.a2

Released November 26, 2025 (Steam post).

Game / General

  • Fixed Screen Mode and Screen Resolution setting drop-downs. Setting resolutions and screen mode should work properly without hassle now.
  • A default resolution / screen mode setting will be applied when launching the game on Steamdeck, making it default to the Steamdeck's native screen resolution. This will only happen once on startup.
  • The settings menu cells can now be additionally navigated using the left analog stick while in the main menu (not in-game).
  • Added an official Steam input template for Steamdeck for the native game-pad support mode, which just makes the right trackpad and right trigger button emulate mouse movement and left mouse clicking.
  • Revised the chatbox font, making it look more bold and similar to how it was, but without the overlapping text and extended unicode glyphs.
  • Added an input buffer for game-pad on character selection to prevent some issues from occurring.
  • Added a leader crown icon that appears over the party leader's indicator arrow in-game.
  • Holding down the X Button on game-pad while hovering over equipment in the inventory menu will pop open a tool-tip if the tool-tip is not open.
  • Selecting a realm on the lobby list refreshes the list like it did before.
  • Optimized dungeon instance loading for server-side and client-side, reducing useless processes that happen every frame update.
  • Fixed issue where the host player can hear sounds that come from loaded dungeon patterns (spike traps, doors, teleporters, etc).
  • Fixed issue where party members can go into a dungeon while the party leader is in a different dungeon.
  • Fixed issue where longer spike panel traps have their spikes culled depending on camera angle.
  • Fixed issue where the minimap being stuck as host when connected client players are in a dungeon.
  • Fixed several player effects such as the dash effect and vanity effects appearing when the local player is culled / unculled from zooming the camera in and out.
  • Fixed several animations such as combat animations, dashing, etc potentially happening while the player is dead.
  • Fixed several effects that happen on different map instances showing up for the host player if they are not on the same map instance.

Mob Balancing

  • Fixed a bug when stunning the Geist Lord (Zuulneruda, Kaluuz) before they finish their "introduction" AI behavior, causing them to not attack.
  • Fixed a mob arena trigger not colliding properly in one of the Sanctum Catacombs dungeon patterns.
  • Removed some terrain meshes in the Bularr Fortress, which mysteriously made the AI for mobs dormant.

112025.a3

Released November 27, 2025 (Steam post).

Game / General

  • Fixed a packet accumulation bug where it would potentially disconnect a player while playing.
  • Fixed a lag input issue with the chat-box while pressing the up key to re-post a previous message.
  • Fixed a bug where holding down block then attempting to cast a skill will lock up the player, preventing them to do any action until they cast another skill.

Skill Balancing

  • Reflect now has a weaker damage output % for pvp. It still functions the original % against mobs.


Hotfix 1
Released November 29, 2025 (Steam Post)

  • Added an "allow unicode" setting in the game tab. This will allow the hosted lobby to accept unicode characters for other languages. More development on this will be focused on to prevent wingdings from breaking the chatbox.
  • Fixed issue where the pvp indicator icons would display for the host player if they aren't on the same map instance as the flagged players.

112025.a4

Released November 30, 2025 (Steam post).

  • Applied an additional buffer for updating non-local players equipment display, which should prevent client players from appearing naked when loading into map instances.
  • Fixed oversight where the new dungeon patterns did not have a modifier table for mobs. (Guardian, Killer, etc).
  • Updated the purple boss portals for dungeons, potentially fixing the "waiting for party" accumulation issue where players get stuck / teleport weirdly into the boss room.
  • Moved the Allow Unicode setting at the top of the game settings for easier accessibility.
  • Added a setting to persist the Ctrl + F12 hotkey to disconnect from a lobby while in-game and not loading.
  • Added a setting to detect the left analog stick for movement in mouse and keyboard input mode for custom steam input templates.
  • Keybindings in mouse and keyboard input mode can now detect game-pad inputs, though be aware that this could potentially lead to issues if game-pad inputs are set to keybindings while in native game-pad input mode.
  • Resized the chat font atlas native resolution from 1024x1024 to 512x512.