Version 102025

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The official key art for Version 102025.a1, the "Dediscovery Update"

Version 102025 is the October 2025 update to ATLYSS, featuring major map, mechanical, and behind the scenes changes.

Version History

102025.a1

Released October 10, 2025 (Steam post). Game / General

  • For a better flow with the current content that is available in game in this Early Access state, the max level for characters is scaled down to 32. Characters with an older version tied to their save data: Skill Points and Attribute Points will be reset and reimbursed when starting the game.
  • Unity version updated from 2022.3.62f1 to 2022.3.62f2.
  • All of the overworld maps have been revised and updated. Some of the maps are split into halves, making it much easier and faster to traverse through the game.
  • Reverted the Recall coordinate positioning back to the original state, where returning from the recall portal will take you to the last spawnpoint you entered the map from.
  • Adjusted fog intensity effect when entering Angela's Tower, making the fog less jarring when transitioning in and out of the area.
  • Slightly increased the loading / buffering speed when entering new maps as the host player / singleplayer.
  • Optimized the constant rotating objects (Primarily decor, not projectiles / traps) for host players, pausing their rotations when host players are not in the same instance.
  • Waypoints that are in the same instance (Crescent Keep, Crescent Grove) now immediately teleport the player between them rather than unloading / loading the map, fixing the infinite void bug for clients.
  • Altered the Crescent Keep enemy arenas, which has way less Wizboars and more Golems to fight.
  • Sanctum will now unload if there are no players in the instance.
  • The Mekboar Fortress (Bularr Fortress), is finally completed, with a completed loot table and boss.
  • The loot table and boss loot of Crescent Grove Hard (lv-20 to lv-25), is completed.
  • The Sanctum Gateway portal now opens when accepting and / or completing the "Communing Catacombs" quest rather than "A Warm Welcome".
  • Removed "The Effold Terrace" quest, replacing it with "Diva Must Die" for smoother progression.
  • Removed "Silencing Gahool" quest, and instead made Gahool a special elite spawn that drops the Flux Cloak among other items.
  • Quests that provide instructions to locales are revised for the re-worked overworld.
  • More Quests have been added to Angela, Sally, and Enok.
  • Updated the terrain shader material, reducing the stretched out textures shown on elevated terrain.
  • Updated the effects of portals, additionally lowering particle count on them for optimizing.
  • Fixed the player water splash effect not appearing when falling at a certain velocity / distance.
  • Fixed class tome effect displaying the wrong font.
  • Updated the Skill Scroll use effect.
  • Provided Changs their own unique casting animations-- All races now have their own casting animations!
  • Updated the Imp, Kubold, and Poon casting animations to be more fluid and less stiff.
  • Updated the shotgun shoot animation, making it more smooth and less stiff.
  • Torta the Fishing NPC now has a 3d model and is no longer a sprite.
  • Vivian now has a looping enchanting animation while you're enchanting your items.
  • Fixed Chang feet / tail / nose materials not functioning with tint / culling / shine effects.
  • Fixed Chang tail position / rotation pivot when doing the /sit2 emote.
  • Added a generic sit emote for Imps, moving their floating sit animation to the /sit2 emote.
  • Fixed Imp face mesh clipping through the muzzle face blend shape, notably for the mouth variants that have nose spots.
  • Fixed Imp leg texture armor overlay glitching when wearing a full helm.
  • Reduced the clipping for some eye sprites against the muzzle modifier for the Imps.
  • Fixed equipment display sometimes not properly rendering / culling for the character display in the character selection menu.
  • Fixed equipment display not properly culling / rendering leggings in conjunction with the robe mesh.
  • Adjusted shadow projection object on players, making it clip less on characters feet.
  • Added minimap outlines for most maps.
  • Added minimap icons for portals, showing them as blue when active, and grey when inactive.
  • Added a graphical skull icon for the "You're Dead" UI panel.
  • Updated the target health bar on the top middle of the UI, adding a ghost effect to the bar.
  • Added cooldown counters for the skill slots in the action bar. This is turned off in the interface settings by default.
  • Removed the "inactive" action skill slot input sound, since it was commonly inaccurate when played.
  • Updated all class icon sprites to better fit the UI style.
  • Updated the display for the quickswap numerals on the main in-game UI.
  • Added an icon to the equip tooltip to signify if the gear is affected by the equipped dye.
  • Party members are now color coded with their arrow indicators above their heads.
  • Updated the World Portal Waypoint Selection UI Panel, giving waypoints more general icons with color codes pertaining to what zone the area entails.
  • Fixed the navigation / selection for choosing waypoints in the World Portal UI panel.
  • Re-added the Waypoint for the outside of Crescent Keep.
  • Increased base Max Health curve for every level. (lv-1 Max Health increased from 15 to 30).
  • Increased base time before mana regeneration from 1sec to 2.6sec.
  • Increased Max Mana scaling from +5 to +6 for the Mind Attribute.
  • Increased Experience Curve for leveling from lv-20 to lv-32.
  • Base parry time buffer applied to parried targets increased from 0.98sec to 2sec.
  • Decreased PVE IFrame buffer for players from 0.8sec to 0.42sec.
  • Increased PVP IFrame buffer for players from 0.2sec to 0.42sec.
  • Removed the cast time decrease when getting hit. You can still be interrupted if knocked back.
  • Block cancelling jump attacks in very high altitude from the distance of the ground will now decrease 40% of your max stamina.
  • Critical hit values now clamp within the range of 12-24 at the lowest value, making critical hits more impactful for low level players.
  • Increased defense effectiveness against heavy damage.
  • Increased base Block Stamina cost from 48.5% to 50%.
  • Decreased base Parry window time from 0.26sec to 0.2sec.
  • Decreased the movement control lock time when blocking / parrying an attack from 0.32sec to 0.2sec.
  • Increased knock back intensity when blocking / parrying an attack.
  • Lowered the buffer for blocking then jump attacking.
  • Increased the damage output for a low level / trap shatter block from 30% of incoming damage to 56%.
  • Traps such as spinning blades, beam statues, and wall spikes now auto shatter blocks, dealing 56% of the damage and draining all stamina.
  • Passive blocking will no longer apply to the player if they are under an action, such as attacking, blocking, or casting a skill.
  • Removed the Condition Resistance stat for armor since it was never really used. (Was only used for one cape in the game).
  • Increased stat modifier % bonus for Killer, Magical, and Precise from +6.8% to +18%.
  • Increased stat modifier % bonus for Lively, Manafont, and Energetic from +7.8% to +12%.
  • Increased stat modifier % bonus for Guardian from +6.8% to 15%.
  • Added Trip (The Dye Merchant) to Sanctum, and Wall of The Stars.
  • Sally now provides the Tome of Naivety and Tome of Unlearning at the lowest shop tier.
  • Local NPCS (non netsynced) will now properly turn back to their origin facing rotation after speaking to you.
  • Fixed quest items being stuck in the inventory if the quest has already been completed. If the player does not have the quest that is tied to the item, the item will be removed.
  • Quest items will no longer be able to be put in storage. Any quest items that are found in storage will be removed.
  • Shift clicking consumables in the inventory tab will now quick use them, much like how shift clicking gear quick equips.
  • Fixed the center trigger message being stuck while the dialog system is active.
  • The subclass tomes are no longer accessible from the Hard Crescent Grove badge vendor, and instead are provided by the "Mad Statue" in Sanctum. The Mad Statue will require a trade item that can be bought from the Hard Crescent Grove badge vendor.
  • The subclass tomes have updated descriptions, explaining what the plans are for them and what they will entail for the future.
  • Trial of the Stars is no longer accessible until acquiring or completing Craig's quest "Up and Over It" in the Wall of The Stars.
  • The chest in the Trial of the Stars no longer drops the Epic Carrot if the player does not have the quest to retrieve it.
  • The chest in the Trial of the Stars now provides currency alongside the Epic Carrot.
  • Lowered the default Master Volume on game startup without having a settings file saved.
  • Changed the tooltip "New Preset Design" to "Randomize All" in the character creation screen.
  • Added a "Are you sure?" prompt window when clicking Randomize All on character creation.
  • Updated the Color panel for the Character Creation UI, fixing the click spots for some sliders and adding tags to them.
  • Updated the Stats / Trait panel for the Character Creation UI, adding weapon icons and a Dye icon for readability.
  • Adjusted the Character Selection screen environment coloration, making it look more similar to the original blue environment.
  • Added more random names to the randomize name string pool for character creation. (There are now 300 random names in the list).
  • Fixed being able to click and select a character outside of the selection page / list on the bottom area in the character selection screen.
  • Fixed selecting a race in the Character Creation potentially not providing a weapon to them on creation.
  • Adjusted the camera positioning for editing the heads of each race on the character creation menu.
  • Damage number values will no longer display for the host player if they are on a separate map from the target who is being damaged by them.
  • Fixed the damage output % of the Magitek Burstgun, as it was mistakenly given 160% damage bonus on the first hit.
  • The shotgun / gun weapon class now deals heavy damage instead of medium damage.
  • Slightly slowed down fire rate of shotgun / gun weapons.
  • Added a "lock weapon" function in the inventory tab menu, allowing the player to always hold their main weapon as they swap between action bars.
  • Added a quick equip input buffer for shift left clicking gear, since there was no cool down / buffer for bandwidth compensation purposes in netplay.
  • Fixed the sorting of gear items, putting them into more appropriate sorting categories.
  • Fixed the sorting of trade items, having Angela Tears, Soul Pearls, and Badges being on the top slots.
  • Tooltips now display the special currencies such as badges differently, showing how many you have alongside the amount needed.
  • Added a tooltip for the Armor Dye slot when hovering your cursor over it.
  • Renamed the Ring Slot / Ring category for armor to "Trinket".
  • The Fortified Vestment level requirement is increased to 20, and has stronger stats.
  • The Dire Helm is no longer cosmetic, and is now a helmet with stats.
  • Lowered / adjusted the stats of the Darkcloth Leggings.
  • Adjusted the player knockback direction when getting hit from from or behind, most notably when getting knockback from the wall spike traps while facing away from them.
  • Fixed the knockback cloud impact effect not appearing sometimes when players get knocked back.
  • Removed all quest completion requirements for all Sanctum Catacombs quests from Zuula.
  • Updated Options Tab Menu Panel, adding flavor icons to the buttons.
  • Added flavor icons for the dungeon difficulty button panels.
  • The shop cells now display the skill icons for skill scrolls.
  • Profession system implemented, giving levels and experience to Fishing. The max level for professions will be 10 for now.
  • Mining profession added. It will require a pickaxe tool consumable. It can be purchased from most merchants.
  • Added a new NPC for the mining profession. She can be found in Sanctum.
  • Added a UI indication cell when approaching profession resource nodes.
  • Fishing % chance of getting a bite is down from 35% to 32%.
  • Fishing no longer has a chance of getting nothing on the hook.
  • Fishing nodes no longer have Angela's Tears or Soul Pearls in their loot tables.
  • The fishing rod, "Wooden Rod", is renamed to "Fishing Rod". Players who have a Wooden Rod will have to purchase a new rod as it will not be found in the database.
  • Profession tool consumables will no longer have a quantity counter on them on the quick consumable slots.

MOB BALANCE

  • Lowered one of the platforms in Slime Diva's arena to help prevent her from getting stuck while path-find looping.
  • Fixed projectiles not emitting correctly from Slime Diva for clientside connection.
  • Increased Slime Diva's max health bonus.
  • Removed Slime Diva's evasion bonus.
  • Increased cast times for all skills for all mobs.
  • The Training dummies now have "stunned" animations.
  • Blightwoods shoot 3 projectiles rather than 1.
  • Fixed Boomboar cannonballs having lingering hitboxes.
  • Enemies that cast skills will return to their looping skill casting animation if interrupted.
  • Removed evasion bonus on Mini Geists.
  • Standard enemies will now have a chance to slightly push themselves forward with additional force to aggroed targets if they are not within stopping distance.
  • Enemies will no longer stay put and be "interested" with a "?" on a player without aggroing, preventing them from clumping up in huge groups around the player.
  • Added a % chance to spawn Elite Mobs after continuously killing mobs in several Map Instances, that drop rare loot.
  • Enemies that are lower than level 5 will no longer have their health scaled on player count.
  • Decreased enemy health modifier scaling in multiplayer sessions from 48% to 36%.
  • Revised enemy de-spawning if the aggroed target player is a certain distance range from them in field zones. Elites will always chase down players regardless of distance.
  • Enemies entering safe zone regions in maps will be de-aggroed / reset and respawn back to their spawn position region.
  • Fixed enemies not properly displaying health bars and other visual queues in various Map Instances.
  • Enemy arrow targeter and healthbar / castbar positions are now interpolated, reducing visual jitter.
  • Locked on targets now always show their health bars and cast bars above their heads, regardless of the distance they are between you and them.
  • Increased range from 50 yards to 80 yards between targets and the main player to determine when to show healthbars and cast bars that appear over their heads.
  • Slightly lowered lock-on targeter offset position on Colossus / Valdur.

NOVICE / GENERAL SKILLS:

  • All Melee / Close range skills now have less control lock, and provide extra coyote time while using them in the air, providing a small jump when using them.
  • Updated the Earth Element skill charge effect.
  • Crya, Multi Bash, and Focus shot now cost 3 skill points each.
  • Decreased Crya's mana cost from 12 to 10.
  • Multibash can no longer be evaded.
  • Focus shot can no longer be evaded.
  • Increased Recovery condition duration from 5sec to 8sec.
  • Updated visual effect of Recovery.
  • Increased Sturdy's cast time from 0.3sec to 0.4sec.
  • Updated visual effect of Sturdy.
  • Decreased Alacrity's cooldown from 28sec to 20sec.
  • Updated visual effect of Alacrity.
  • Fixed Fira's damage % on all three fireballs. They now all properly deal the same damage range.
  • Increased damage scale for Fira.
  • Decreased Spread Shot's cooldown from 6sec to 1.2sec.
  • Decreased Spread Shot's mana cost from 8 to 6.
  • Increased Curis' cooldown from 15sec to 20sec.
  • Increased Curis' mana cost from 15 to 18.
  • Decreased healing scale for Curis.

FIGHTER

  • Reflect now displays the visual floating damage value when applied to targets.
  • Increased Stomp's hitbox radius slightly.
  • Increased Blood Gush's stamina cost from 4 to 5.
  • Increased Cyclone's stamina cost from 12 to 15.
  • Increased Cyclone's skill point cost from 2 to 3.
  • Increased Cyclone's cooldown from 8sec to 15sec.
  • Decreased damage scale for Cyclone.
  • Updated visual effect of Cyclone.

PALADIN

MYSTIC

  • Fluxbolt and Fluxclaw damage weights against magic defense are swapped. Fluxbolt now deals "Heavy" magic damage while Fluxclaw deals "Medium" magic damage.
  • Prism cast time is now instant.
  • Increased Restora's mana cost from 18 to 20.
  • Increased Restora's cast time from 0.8sec to 1.2sec.
  • Decreased healing scale for Restora.
  • Increased damage scale for Fluxbolt.
  • Increased Fluxbolt's mana cost from 12 to 16.
  • Increased Fluxbolt's cast time from 0.6sec to 0.8sec.
  • Increased Fluxbolt's cooldown from 2.5sec to 3sec.
  • Increased damage scale for Fluxclaw.
  • Decreased Fluxclaw's mana cost from 8 to 6.
  • Decreased Fluxclaw's cast time from 0.4sec to 0.24sec.
  • Decreased Fluxclaw's cooldown from 0.8sec to 0.6sec.

MAGUS

  • Decreased Ruin's cast time from 1.2sec to 1sec.
  • Decreased Ruin's mana cost from 28 to 24.
  • Increased Haste's condition duration from 10sec to 12sec.
  • Decreased Haste's mana cost from 35 to 30.
  • Increased Haste's cast time modifier speed.
  • Decreased Haste's cooldown modifier speed.

BISHOP

  • Shadow Ward cast time is now instant.
  • Fixed bug where Shadow Ward healed the caster and allies.

BANDIT

Known Bugs

  • Jump attacking and getting hit at a specific time will still potentially glitch.
  • Initial display of the default male and female characters on character creation screen have incorrect coloration.
  • The zone / region title card will occasionally display the wrong zone type (Safe, Field, etc) for connected client-side play. This may vary on latency and is a visual only bug.
  • Projectile prediction still needs work, some projectiles may not properly appear or function visually for connected players.
  • Health scaling on mobs may still not function correctly / 100% of the time.
  • Stats on some lower level gear may still be unbalanced in comparison to higher level gear.
  • Small optimization issues / lag spikes may occur from time to time for solo play / low player count sessions.
  • Some mobs may get stuck on tight crevasses. Slimeks in Effold Terrace can often find themselves in weird spots.
  • Charge attacking and weapon swapping rapidly with higher latency may still lead to small issues.
  • The party system still needs revision, as players can still be marked as "busy" and would need to go to different map instances to reset their busy status to be invited.

Addendum
Kiseff clarified in the official KisSoft Discord server that he forgot to mention that Soul Pearls drop only in Crescent Cove, the level 6 fishing spot:

  • "note: as I mentioned fishing loot tables no longer have soul pearls, I did forget that the final fishing spot (lv-6 one in crescent road) actually has them, so keep that in mind!"

102025.a2

Released October 12, 2025 (Steam post).

  • Fixed memory leak issue regarding material count on equipment display.
  • Fixed chang and kubold leg and main-bone positions for their idle animations, since this was the likely cause of them potentially half sitting on the ground.
  • Refactored some player code for animations, adding a buffer for visual model scaling and various effects.
  • Added an optimization buffer for mobs for their visual model scaling and effects.
  • The time it takes to retrieve an item from mining and fishing is slightly decreased.
  • Corrected a few found typos. Special thanks to players who pointed them out!
  • Exotic weapons can now be transmuted with their damage scaling.
  • Slightly increased the base damage range for the Follycannon.
  • Reduced the Iframe buffer for PvP back down to 0.2sec.
  • Increased the drop chance % for boomboar heads.
  • Rage cooldown is increased to 32sec.

Hotfix 1

  • Fixed mob scaling bug when parrying them at a much lower level.
  • Adding an "interact" function for profession resource nodes that will use your tool consumable.
  • Technical and UI Adjustments to gamepad support, including fixing the infinite camera spinning bug when having a gamepad plugged in while in keyboard + mouse mode.
  • Fixing Curis being able to heal other players in PvP if not in a party with them.
  • Fixing Follycannon projectile colliding with other players if not in PvP.
  • Adding a "Remember File Slot" parameter to save files, automatically selecting the page and character that you last played when starting up the game again.
  • Fixing a latency deserilization bug when entering a lobby, preventing from completing the assignment of stats / character level

102025.a3

Released October 14, 2025 (Steam post).

Game / General

  • Added a new parameter to settings file, remembering what your last played character is, selecting them when starting up the selection screen.
  • Added a new tutorial when picking up an item, stating that you can hold the interact key to auto pick up nearby items.
  • Adjusted UI formatting and did some slight development on game pad input control. Note: Native game pad input is still very incomplete.
  • Adjusted default video resolution settings for starting up the game without a settings file, to windowed 1600x900.
  • Fixed a de-serialization error when joining a lobby with high latency, which prevented connecting players from setting their level and stats.
  • Fixed issue where the character selection / creation menu camera would potentially spin infinitely with keyboard input while having a game pad plugged in.
  • Fixed the rotation and positioning of the Kubold's wrists and arms while reset into the idle animation from previously holding a weapon.
  • Fixed the recall portal appearing after recalling from a Dungeon. Recall portals should only appear for field zone maps.
  • Resource nodes for professions can now be interacted with the interaction input alongside with using the tool consumable.
  • Fixed stacking issue when shift clicking items into storage.
  • Fixed support hitboxes such as buffs and heals affecting enemy / non party players in PVP.
  • Adjusted projectile hitbox prediction, where projectiles should not collide with other players unless if they are flagged for pvp. They do not party check yet.
  • Fixed being able to cling and getting slightly stuck onto the ends of the support beams in the Sanctum Lake.
  • Updated all the Orca Civilians' dialog in Sanctum.

Mob Balance

  • Added a longer / separate telegraph visual for the Warboar's spin attack.
  • Fixed scaling interpolation issue with mobs when they are parried and the player level is very low compared to them.
  • Slightly increased max health of all standard mobs in the Hard Crescent Grove dungeon (lv-20/lv-25).
  • Aqua Muchrooms are more likely to cast Crya instead of Aquos.

Skill Balance

  • Spread shot cool down increased from 1.2sec to 3sec.
  • Fluxbolt cool down decreased from 3.5sec to 2sec.
  • Spire cool down decreased from 20sec to 8sec.
  • Alacrity cool down decreased from 20sec to 13sec.
  • Bomb trap damage scale increased.

102025.a4

Released October 16, 2025 (Steam post).

Game / General

  • Added an optional UI element that displays how many players are in the same map instance as you. This can be toggled off in the settings menu.
  • Updated and refactored some of the character equipment display code for optimization. This may affect several equipment display mods and may need to be updated.
  • Adjusted more of the Kubold's armature bone positions and rotations to be properly aligned with the idle animations.
  • More work on projectile prediction is made, greatly reducing the chance of projectiles colliding with friendly players on connected clientside play, while the host / game logic applies the correct collision.
  • Fixed issue where purchasing something within the quantity window allows you to obtain an item without having the funds for it.
  • All legacy trade / non consumable items (Green lipstick, Slimek Eyes, etc) that are natively stackable can be stacked up to 99. Existing items in storage or inventory may need to be refreshed / picked up again to reassign the max stack quantity value.
  • Fixed Sapphite Katar mesh where the ends of the handles did not have polygons.
  • The Amberite Helm no longer displays the ears of the player character wearing it.
  • Quest items netsync dropped by other players will do a check if the local player is on the item's quest to be picked up. If not, the player will not be able to pick up the item.
  • Fixed quest items being removed from the players inventory if they have the quest, but are loading into the game after a previous session.
  • Updated the interaction query, allowing the ability to pick up items while in the lv-6 fishing spot while moving. The interaction query code refactor is on the to do list.
  • Class tomes with equipment quest rewards now check if the player's gear / equipment inventory is full before use.
  • Increased the % chance of Iron Clusters given from Sapphite Ore.
  • Added a new item visual category, "Quest". ...For quest items.
  • Added a new quest for Angela.

Fighter

  • Increased damage scale for Stomp.
  • Slightly increased damage scale for Cyclone.
  • Decreased cool down on Cyclone from 15sec to 12sec.

Mystic

  • Lowered damage scale for Fluxclaw.
  • Increased damage scale for Fluxbolt.
  • Decreased mana cost for Fluxbolt from 16 mana to 12 mana.
  • Decreased Restora cast time from 1.2sec to 1sec.

Bandit

  • Decreased cool down on Venom Shot from 10sec to 8sec.
  • Increased detection radius of Bomb Trap.
  • Hit box size of Bomb Trap is now the same size of the detection radius.
  • Bomb Trap explosion visual effect is larger to fit the size of the hit box.

102025.a5

Released October 18, 2025 (Steam post).

Game / General

  • Added Steam rich presence to the game, displaying information on the Steam Friends list of the players location, class, level, and main menu selection.
  • Added a small visual "poof" effect when items disappear from the game space without being picked up for a long period of time.
  • Added a "Revive" interaction mechanic (pressing the interact key nearby a dead player), allowing players to revive others without needing a Soul Pearl. Reviving a without a Soul Pearl will take much longer to cast, and will be interrupted on movement.
  • Added a friendly npc at the Chapel of The Elders that explains reviving others.
  • Updated quest reward inventory quantity check, preventing the player from completing the quest if they have a full inventory under other circumstances.
  • Fixed the item iteration queue when abandoning a quest, which had a bug of removing quest items from a quest the player still has in their log.
  • Fixed not being able to pick up dropped currency that was not auto-tagged / picked up by anyone.
  • Fixed Kubold's mouth mesh clipping on the lowest muzzle size.
  • Sapphite ore now provides copper clusters in its loot table.
  • Lowered all damage output potency % for pvp for both damage types (Physical, Magical) to 68%, which should increase survivability for pvp battles. Healing skills may be affected in a later update.
  • Player projectiles that are not melee / close range hit boxes will no longer stagger the parent player (knocking them back) if they are parried in pvp.

Skill Balance

  • Removed the 1 mana cost for Recall.
  • Paladin:
    • Divine's damage hitbox can no longer crit.
  • Bandit:
    • Bomb trap can no longer be reflected or stagger the parent player who set the trap if parried in pvp.

Hotfix

  • Fixed alternate / look around animation on player characters not working properly in-game.
  • Fixed comparing item equips if locked to the primary weapon, and no weapon is equipped in the alt slot.
  • Updated the EXP counter text in the quest selection window to mirror the gameplay hud one.
  • Worked a bit on the navigation control for the Settings menu on gamepad mode. You can only move between tabs and cancel / save at the moment.
  • Removed a client -> server call to remove stamina when dashing, since this was a legacy thing and dashing no longer costs stamina anyways.