Classes

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You leveled up to 10+! You can now receive a Class Tome from Angela, Sally, or Enok in Sanctum.
― Message upon reaching Level 10

Classes are different combat styles the player can choose from in ATLYSS. These classes usually define the types of advanced Skills the player can use, as well as the kinds of Armor they can wear and Weapons they can use best by default.

General

All characters start as the Novice class, which essentially can be defined as no class at all. While this class could be considered a "jack-of-all-trades", it is severely limiting, locking away class-exclusive spells that would otherwise be very useful to the player.

Upon reaching Level 10, the player will have the option to choose from three advanced classes—Fighter, Mystic and Bandit. These classes can be granted by Enok, Angela and Sally respectively via Class Tomes.

Once a Class Tome has been consumed by a character, its effects cannot be reversed—that character will permanently be the class they've chosen.

Subclasses

Subclasses are a further specialization into a specific class focusing on a certain aspect of the class's play style. Each class has two subclasses, which add another section to the spellbook. As of now, there is no equipment that can only be worn by a specific subclass.

Subclasses are currently still in development, with only 3 of the 6 subclasses being in the game so far. The subclasses that do exist are unfinished with the current way to unlock them being temporary.

Upon reaching level 28, subclass tomes can be bought from Cotoo for 3 Windcore Badges, which can be gotten from clearing Hard Cresent Grove.

Novice (Icon).png Novice

Novice is the starting class for all newly-created characters. It can be thought of as the absence of a class, with no exclusive skills or benefits.

Using this class prohibits the use of class-based armors, such as  King Breastplate and  Reaper Gi, as well as class-based skills. However, Novice-level skills, such as  Siphon Leech and  Alacrity, can still be learned and utilized.

Fighter (Icon).png Fighter

Fighter is a class focused on up-close, melee-based combat. It unlocks the usage of skills such as  Rage and  Blood Gush, as well as armors such as  Knightguard Halo and  Berserker Chestpiece.

Its main attack type is Strength, meaning its attacks are dependent on the player's Attack Power. As such, this class' intended weapons are Melee, Polearms and Heavy Melee.

Fighter Subclasses

Currently Fighter only has one subclass, that being Paladin. As of the June 1, 2025 development update, the working name for the remaining Fighter subclass is Berserker.

Paladin (Icon).png Paladin

Paladin is currently very underdeveloped, only having 2 / 10 skills implemented, those being  Divine and  Cadence Aura.

Mystic (Icon).png Mystic

Mystic is a class focused on the use of magic-based skills. It unlocks the usage of skills such as  Cross and  Fluxspear, as well as armors such as  Jestercast Memory and  Magilord Overalls.

Its main attack type is Mind, meaning its attacks are dependent on the player's Magic Power. As such, this class' intended weapons are Scepters and Bells.

Mystic Subclasses

Bishop (Icon).png Bishop

Bishop focuses on the support aspect of Mystic, with many spells healing or applying buffs to a group of players such as  Healos or  Shadow Ward. Despite focusing on support, Bishop still has offensive potential via  Chroma Ray and  Genesis.

Bishop skills mainly do Holy Damage.

only 4 / 10 skills are currently implemented.

Magus (Icon).png Magus

Magus is a subclass that focuses on the offensive aspect of Mystic using spells such as  Ruin. Despite focusing on offenses, Magus can still support teammates via  Haste.

Magus skills mainly do Shadow Damage.

only 2 / 10 skills are currently implemented.

Bandit (Icon).png Bandit

Bandit is a class focused on swift attacking & evasiveness. It unlocks the usage of skills such as  Pay Day and  Mist Veil, as well as armors such as  Glyphgrift Halo and  Fuguefall Duster.

Its main attack type is Dexterity, meaning its attacks are dependent on the player's Dex Power. As such, this class' intended weapons are Katars and Ranged.

Bandit Subclasses

Bandit has no subclasses currently implemented. As of the June 1, 2025 development update, the working names for the proposed Bandit subclasses are Rogue and Engineer.

Trivia

  • The permanence of a player's class choice is intentional—this is to encourage the creation of more than one character.

History

  • ATLYSS Alpha: Freelancer introduced.
  • 0.2.3a: Freelancer renamed to Novice.
  • 0.2.45a: Bandit, Fighter, and Mystic classes introduced.
  • 0.3.0a: Class tome purchases are restricted to Level 10.
  • 72025.a3: Magus, Bishop, and Paladin subclasses introduced. In addition, the 6 Slot Novice Skill limit has been removed: the skillbook is now endless.

Gallery