Status Conditions

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Status Conditions

Status Conditions are temporary effects that can affect both player characters and enemies. They range from increasing or decreasing statistics, dealing damage over time or other miscellaneous abilities and can applied by a variety of ways.

Shows an example of status conditions being applied to the player.
Shows an example of status conditions being applied to the player.
Shows an example of status conditions being applied to an enemy.
Shows an example of status conditions being applied to an enemy.

When players are effected by Status Conditions, they will appear above the skill hotbar and can be hovered over with the cursor for additional information.

For enemies, Status Conditions will appear below their health bar.

Boss enemies have a 60 to 70% resistance to negative effects applied on them, decreasing their duration significantly but retaining their damage.

Effect Name Effect Description Effect Sources
Alacrity The next Skill that is cast gains the following effects:
  • Reduces Spell Cost to 0[1]
  • Reduces cast time by -999 seconds. If cast time would be 0 or less, sets cast time to Instant.
 Alacrity
Blood Gush Deals 1 true damage every 1.8 second to the afflicted target.

Damage dealt scales with Strength.

 Blood Gush (Level = Rank)

Rageboar (Level 3)

Brittle Decreases Defense by -5.  Quake Pummeler (12%)
Burn Deals 1 true damage every 1.5 seconds to the afflicted target.

Damage dealt scales with Mind.

 Fireball (5% / 10% / 15%)

 Pyre Cane (20%)

 Flamepetal Staff (20%)

 Hellsludge Shivs (3.3%)

Red Minchroom

Cold Decreases Movement Speed by -25%.  Cryo Needle (10%)

 Cryo Cane (20%)

 Aquapetal Staff (20%)

 Coldgeist Blade (10%)

 Coldgeist Punisher (10%)

 Coldgeist Frostcaller (10%)

 Frostbite Claws (10%)

 Coldgeist Bow (10%)

Blue Minchroom

Currency Drop Makes the target drop crowns. This effect may only trigger once.

The target will no longer drop crowns upon dying.

This effect cannot be applied to players.

 Pay Day (Up to 4 drops, equal to Rank. 12%)
Cross Flash Decreases Magic Defense by -5 / -10 / -15 / -20.  Cross (Level = Rank)

Carbuncle (Level 3, when using Cross)

Defense Potion Increases Defense by +5 / +10.  Lesser Defense Potion

 Defense Potion

Devious Signet Increases Evasion by +5% / +10% / +15%[2].

Increases Critical Hit Chance by +5% / +10% / +15%[2].

Increases maximum Stamina by +5 / +10 / +15 / +20[3].

 Devious Signet
Evasion Potion Increases Evasion by +3% / +5%.  Lesser Evasion Potion

 Evasion Potion

Execute If the target's Health is at or below X%, inflict Instadeath.  Execute
Fatigued Unable to block or dash.

This Status Condition is cleared when Stamina recovers or when a  Consumable that restores Stamina is used.

Running out of  Stamina
Gash Deals 3 true damage every 0.5 seconds to the afflicted target.  Spire (12%)

 Golemfist Katars (12%)

 Colossus Tone (10%)

 Ragespear (8%)

 Sinner Bardiche (2.6%)

Haste Reduces Skill Casting Time by -0.7 seconds.

Decreases Skill Cooldown by -65%.

This Status Condition's duration is refreshed when reapplied.

Haste
Imbue Increases Magic Power by +5/ +10 / +15 / +20 / +25[4].

Increases Magic Defense by +5 / +10 / +15[2].

Increases maximum Mana by +10 / +20 / +25[2].

 Imbue
Inner Focus The caster gains +100% Critical Hit Rate for their next attack.

This Status Condition is cleared when the next physical or magical attack is executed, regardless of if the move lands or not.

 Inner Focus
Instadeath Deals 999999999 true damage to the target.

This Status Condition is immediately cleared upon affliction.

 Execute (10% / 15% / 20%)
Invisibility Reduces Threat to 0.

If multiple Status Conditions that grant Invisibility are active, the caster will not become visible until all Conditions have expired.

 Spectral Powder*

 Mist Veil

*Removed upon attacking or when hit.

Killer Jab Decreases Defense by -10.

Decreases Movement Speed by -20%.

 Killer Jab
Leg Up Increases Movement Speed by +20% / +30% / +40%.

Increases Evasion by +12% / +14% / +16%.

 Leg Up
Lethal Strike Increases Evasion by +100%.  Lethal Strike (Rank 3 only)
Mgk. Defense Potion Increases Magic Defense by +5 / +10.  Lesser Mgk. Defense Potion

 Mgk. Defense Potion

Mist Veil Grants the caster Invisibility, increases Evasion by +100%, and restores 5 health every 1.2 seconds.

This Status Condition is cleared when attacking, but does not get removed when charging an attack.

 Mist Veil
Poison Deals 1 true damage every 1 second.

Damage dealt scales with Dexterity.

Mouth

Maw

Prism Absorbs up to 10 / 20 / 30 / 40 / 50 damage.

This Status Condition ends prematurely if damage absorbed goes above threshold.

 Prism
Rage Increases Attack, Dexterity, and Magic Power by +5 / +8 / +15 / +20 / +25 / +32.  Rage
Recovery Restores 3 / 6 / 9 / 12 / 24% Health every 2 seconds.

This Status Condition is cleared if damage is taken or blocked.

 Recovery
Regeneration Potion Restores 3 / 8 Health every 3 seconds.  Lesser Regeneration Potion

 Regeneration Potion

Rested Restores Health equal to 5% of Maximum Health every 5 seconds. Using /sit for 5 seconds or more.
Restora Used to denote when Health is restored by the skill  Restora.

This Status Condition does not prevent Restora from restoring health.

 Restora
Ruin Decreases Magic Defense by -5. Ruin
Siphon Leech Deals 6 magic damage every 1 second to the afflicted target.

The caster is healed for 100% of damage dealt.

Damage dealt scales with Mind.

 Siphon Leech
Stomp Decreases Defense by -15.

Decreases Movement Speed by -25%.

 Stomp
Stun Immobilizes target, disabling movement, attacking, and blocking. Successful Parry[5]

 Shield Bash

 Pay Day

 Fluxspear

Sturdy Grants the following effects:
  • Immunity to Knockback
  • Auto-Block/Auto-Parry (Prioritizes Parrying over Blocking when possible)[6]
 Sturdy
Venom Shot Decreases Defense by -3 / -6 / -9 / -12 / -15 / -18.

Deals 1 true damage every 1.6 seconds.

Damage dealt scales with Dexterity.

 Venom Shot
Vileblade Poison Deals 5 true damage every 1 second to the afflicted target.

Does not overwrite Poison.

 Vile Blade (12%)
Wisp Curse [Effect Levels 1-3]: Reduces Attack, Dexterity, and Magic Power by -2 / -5 / -10.

[Effect Level 4]: Deals 5 true damage every 0.5 seconds to the afflicted target while healing the caster for 100% of damage dealt.

 Poltergeist Scythe (8%, Level 1)

Lesser Wisp (Level 1)

Greater Wisp (Level 2)

Toxin (Level 3)

Miasma (Level 4)

  1. This does not include the cost of effects in Skills. For example,  Life Tap will still use Health to restore Mana.
  2. 2.0 2.1 2.2 2.3 Scales every odd rank at 1, 3, and 5.
  3. Scales every even rank at 1, 2, 4, and 6.
  4. Scales with every rank.
  5. Ineffective against boss Creeps.
  6. Some sources of damage can pierce through Blocking.