Status Conditions
Status Conditions are temporary effects that can affect both player characters and enemies. They range from increasing or decreasing statistics, dealing damage over time or other miscellaneous abilities and can applied by a variety of ways.
When players are effected by Status Conditions, they will appear above the skill hotbar and can be hovered over with the cursor for additional information.
For enemies, Status Conditions will appear below their health bar.
Boss enemies have a 60 to 70% resistance to negative effects applied on them, decreasing their duration significantly but retaining their damage.
Boons are Status Conditions that positively effect players and Creeps.
| Effect Name
|
Effect Description
|
Effect Sources
|
| Alacrity
|
The next Skill that is cast gains the following effects:
- Reduces Skill Cost to 0 (Does not apply to Skills that cost Items to use)[1]
- Reduces Skill Cast Time by -999 seconds. If Cast Time would be 0 or less, sets Cast Time to Instant.
|
Alacrity
|
| Devious Signet
|
Increases Dex. Power by +15.
Increases Evasion, Phys. Critical Hit Rate, and Mgk. Critical Hit Rate by +1%.
All stats granted scale as such: Stat + (Dex. Power * 0.068)
This Status Condition uses the caster's Dex. Power when applied to allies.
|
Devious Signet
|
| Haste
|
Reduces Skill Cast Time by -0.8 seconds.
Decreases Skill Cooldown by -40%.
|
Haste
|
| Healos
|
Restores (2 + (Mgk. Power * 0.066)) Health every 3 seconds.
This Status Condition uses the caster's Mgk. Power when applied to allies.
|
Healos
|
| Imbue
|
Increases Mgk. Power by (6 + (Mgk. Power * 0.20)).
Increases Mgk. Defense by (2 + (Mgk. Power * 0.20)).
This Status Condition uses the caster's Mgk. Power when applied to allies.
|
Imbue
|
| Inner Focus
|
Increases Critical Hit Rate by +100%.
This Status Condition is cleared when the next physical or magical attack/Skill is executed, regardless of if the attack/Skill lands or not.
|
Inner Focus
|
| Leg Up
|
Increases Movement Speed by +50%.
Increases Evasion by (1.2 + (Dex. Power * 0.068))%.
|
Leg Up
|
| Lethal Strike
|
-
|
Lethal Strike
|
| Mist Veil
|
Grants the caster Invisibility, increases Evasion by +100%, and restores 5 health every 1.2 seconds.
This Status Condition is prematurely cleared when attacking or using a Skill, but does not get removed when charging an attack.
|
Mist Veil
|
| Prism
|
Grants Shield (15 + (Mgk. Power * 0.78)).
While this Status Condition is active, Prism cannot be used.
This Status Condition ends prematurely if Shield Count becomes 0.
|
Prism
|
| Rage
|
Increases Attack, Dexterity, and Magic Power by (8 + (Attack Power * 0.30)).
This Status Condition uses the caster's Attack Power when applied to allies.
|
Rage
|
| Recovery
|
Restores (5 + (Total Health * 0.098)) Health every 2 seconds.
|
Recovery
|
| Shadow Ward
|
Increases Shadow Resistance by (7 + (Mgk. Power * 0.098)).
Increases Mgk. Defense by (2 + (Mgk. Power * 0.098)).
This Status Condition uses the caster's Mgk. Power when applied to allies.
|
Shadow Ward
|
| Sturdy
|
Grants the following effects:
- Immunity to Knockback
- Auto-Block/Auto-Parry (Prioritizes Parrying over Blocking when possible)[2]
|
Sturdy
|
Consumable Buffs are Status Conditions that positively affect players.
These Status Conditions may only be applied when consuming certain items.
Bleed Status Conditions negatively affect players and Creeps.
These usually inflict Bleeding-type damage onto the target at a fixed rate.
Curses are Status Conditions that negatively effect players and Creeps.
| Effect Name
|
Effect Description
|
Effect Sources
|
| Hex
|
Decreases all Power stats (Attack, Dexterity, and Magick) by -5.
Decreases Movement Speed by -15%.
|
Crypt Pounder
Lesser Wisp
Greater Wisp
Toxin
Miasma
|
| Ruin
|
Decreases Magic Defense by -(3 + (Mgk. Power * 0.26)).
|
Ruin
|
| Siphon Leech
|
Deals 6 Magick damage every 1 second to the afflicted target, Lifesteal 100% for every tick.
Damage dealt scales with Mind.
|
Siphon Leech
|
Elemental Status Conditions negatively affect players and Creeps.
Some Elemental Status Conditions may inflict special types of damage, such as Burning.
Fatal Status Conditions negatively affect players and Creeps.
These Status Conditions will Instakill targets when the right conditions are met.
| Effect Name
|
Effect Description
|
Effect Sources
|
| Execute
|
Instakills a target if their current Health is below 25%.
If the target is Elite, the previous effect does not occur.
|
Execute
|
Poison Status Conditions negatively affect players and Creeps.
These usually inflict Poison-type damage onto the target at a fixed rate.
| Effect Name
|
Effect Description
|
Effect Sources
|
| Caltrops
|
Deals (2 + (Dex. Power * 0.10)) Poison damage every 5 second to the afflicted target.
Decreases Movement Speed by -40%.
|
Caltrops
|
| Killer Jab
|
Decreases Defense by -(3 + (Dex. Power * 0.18)).
Decreases Movement Speed by -20%.
|
Killer Jab
|
| Poison
|
Deals 3 Poison damage every 2.5 second to the afflicted target.
|
Mouth
Maw
Toxin
Vile Blade
|
| Venom Shot
|
Decreases Defense by -(5 + (Dex. Power * 0.32)).
Deals (1 + (Dex. Power * 0.32)) Poison damage every 3 second to the afflicted target.
|
Venom Shot
|
Snare Status Conditions negatively affect players and Creeps.
These Status Conditions usually inflict Stun or hinder movement in some way.
Uncategorized Status Conditions can only be triggered under certain circumstances.
These Status Conditions may not appear in the HUD like other Status Conditions.
| Effect Name
|
Effect Description
|
Effect Sources
|
| Fatigued
|
Unable to block or dash.
This Status Condition is cleared when Stamina recovers or when a Consumable that restores Stamina is used.
|
Running out of Stamina
|
| Rested
|
Restores Health equal to 5% of Maximum Health every 5 seconds.
This Status Condition is cleared upon exiting the sitting animation (/sit).
When this Status Condition is applied, the message "You're feeling rested..." will appear in the game log (under the chat log).
When cleared, the message "Your no longer rested." will appear.
|
Using /sit for 5 seconds or more.
|
Some Status Conditions use Keywords.
Keywords have the same effects across all Status Conditions that apply them unless otherwise stated.
| Effect Name
|
Effect Description
|
Effect Sources
|
| Currency Steal
|
Makes the target drop crowns equal to the amount of crowns that would be granted upon dying.
The target will no longer drop crowns upon dying or retriggering this Status Condition.
This effect cannot be applied to players.
Written as "Currency Steal X%", where X is the amount of crowns granted per drop.
|
Pay Day
|
| Instadeath
|
Upon affliction, instantly deals 999999999 true damage to the target.
This Status Condition is immediately cleared upon affliction, and does not appear on the UI.
|
Execute
|
| Invisibility
|
Reduces Threat to 0 and makes the target unable to be seen by others.
While under the effects of Invisibility, the target cannot generate Threat.
If multiple Status Conditions that grant Invisibility are active, the caster will not become visible or generate Threat until all Conditions have expired.
|
Spectral Powder
Mist Veil
|
| Lifesteal
|
Restores Health when dealing damage.
The amount of Health restored is equal to the damage dealt multiplied by the efficacy.
The entity that inflicted a Status Condition that has Lifesteal onto a target is granted the healing effect.
Written as "Lifesteal X%", where X is the efficacy of the healing granted.
|
Siphon Leech
|
| Shield
|
Absorbs damage equal to Shield Count.
Shield will absorb damage until it has been used up.
Damage that exceeds Shield Count is not absorbed.
Written as "Shield X", where X is the Shield Count.
|
Prism
|
| Stun
|
Immobilizes target, disabling movement, attacking, and blocking.
|
Successful Parry[3]
Shield Bash
Pay Day
Fluxspear
|
These Status Conditions are currently unused in ATLYSS' files or have been removed from previous versions.
This may also include some effects that cannot be triggered due to certain circumstances.
| Effect Name
|
Effect Description
|
Effect Sources
|
| waterScepter
(Unused)
|
Decreases Movement Speed by -35%.
|
Aquapetal Staff
(Unconfirmed)
|
| Bounce
(Unused)
|
Increases Evasion by +100%.
Only activates when using the "Bounce" ability.
|
Agile Technique
(At Rank 2/3)
|
| Pay Day
(Extra Effects)
|
Decreases Attack Speed by -10%.
This effect cannot be triggered due to Payday inflicting Stun to the target.
|
Pay Day
|
| Restora
(Removed)
|
Used to denote when Health is restored by the skill Restora.
This Status Condition does not prevent Restora from restoring health.
|
Restora
|
| Vileblade Poison
(Removed)
|
Deals 5 true damage every 1 second to the afflicted target.
Does not overwrite Poison.
|
Vile Blade (12%)
|
| Wisp Curse (Removed)
|
[Effect Levels 1-3]: Decreases Attack, Dex.terity, and Magic Power by -2 / -5 / -10.
[Effect Level 4]: Deals 5 true damage every 0.5 seconds to the afflicted target, Lifesteal 100% for every tick.
|
Poltergeist Scythe (8%, Level 1)
Lesser Wisp (Level 1)
Greater Wisp (Level 2)
Toxin (Level 3)
Miasma (Level 4)
|
| Lesser Defense Potion (Removed)
|
Increases Defense by +5.
|
Lesser Defense Potion
|
| Defense Potion (Removed)
|
Increases Defense by +10.
Overwrites Lesser Defense Potion when applied.
|
Defense Potion
|
| Lesser Evasion Potion (Removed)
|
Increases Evasion by +3%.
|
Lesser Evasion Potion
|
| Evasion Potion (Removed)
|
Increases Evasion by +5%.
Overwrites Lesser Evasion Potion when applied.
|
Evasion Potion
|
| Lesser Mgk. Defense Potion (Removed)
|
Increases Magic Defense by +5.
|
Lesser Mgk. Defense Potion
|
| Mgk. Defense Potion (Removed)
|
Increases Magic Defense by +10.
Overwrites Lesser Mgk. Defense Potion when applied.
|
Mgk. Defense Potion
|
| Lesser Regeneration Potion (Removed)
|
Restores 3 Health every 3 seconds.
|
Lesser Regeneration Potion
|
| Regeneration Potion (Removed)
|
Restores 8 Health every 3 seconds.
|
Regeneration Potion
|
Gallery
Status conditions applying to the player on the HUD
Status conditions applying to an enemy on the HUD
- ↑ This does not include the cost of effects in Skills. For example,
Life Tap will still consume Health to restore Mana.
- ↑ Some sources of damage can pierce through Blocking.
- ↑ Ineffective against boss Creeps.