Status Conditions

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Status Conditions

Status Conditions are temporary effects that can affect both player characters and enemies. They range from increasing or decreasing statistics, dealing damage over time or other miscellaneous abilities and can applied by a variety of ways.

When players are effected by Status Conditions, they will appear above the skill hotbar and can be hovered over with the cursor for additional information.

For enemies, Status Conditions will appear below their health bar.

Boss enemies have a 60 to 70% resistance to negative effects applied on them, decreasing their duration significantly but retaining their damage.

Boons are Status Conditions that positively effect players and Creeps.

Effect Name Effect Description Effect Sources
Alacrity The next Skill that is cast gains the following effects:
  • Reduces Skill Cost to 0 (Does not apply to Skills that cost Items to use)[1]
  • Reduces Skill Cast Time by -999 seconds. If Cast Time would be 0 or less, sets Cast Time to Instant.
 Alacrity
Devious Signet Increases Dex. Power by +15.

Increases Evasion, Phys. Critical Hit Rate, and Mgk. Critical Hit Rate by +1%.

All stats granted scale as such: Stat + (Dex. Power * 0.068)

This Status Condition uses the caster's Dex. Power when applied to allies.

 Devious Signet
Haste Reduces Skill Cast Time by -0.8 seconds.

Decreases Skill Cooldown by -40%.

 Haste
Healos Restores (2 + (Mgk. Power * 0.066)) Health every 3 seconds.

This Status Condition uses the caster's Mgk. Power when applied to allies.

 Healos
Imbue Increases Mgk. Power by (6 + (Mgk. Power * 0.20)).

Increases Mgk. Defense by (2 + (Mgk. Power * 0.20)).

This Status Condition uses the caster's Mgk. Power when applied to allies.

 Imbue
Inner Focus Increases Critical Hit Rate by +100%.

This Status Condition is cleared when the next physical or magical attack/Skill is executed, regardless of if the attack/Skill lands or not.

 Inner Focus
Leg Up Increases Movement Speed by +50%.

Increases Evasion by (1.2 + (Dex. Power * 0.068))%.

 Leg Up
Lethal Strike -  Lethal Strike
Mist Veil Grants the caster Invisibility, increases Evasion by +100%, and restores 5 health every 1.2 seconds.

This Status Condition is prematurely cleared when attacking or using a Skill, but does not get removed when charging an attack.

 Mist Veil
Prism Grants Shield (15 + (Mgk. Power * 0.78)).

While this Status Condition is active,  Prism cannot be used.

This Status Condition ends prematurely if Shield Count becomes 0.

 Prism
Rage Increases Attack, Dexterity, and Magic Power by (8 + (Attack Power * 0.30)).

This Status Condition uses the caster's Attack Power when applied to allies.

 Rage
Recovery Restores (5 + (Total Health * 0.098)) Health every 2 seconds.  Recovery
Shadow Ward Increases Shadow Resistance by (7 + (Mgk. Power * 0.098)).

Increases Mgk. Defense by (2 + (Mgk. Power * 0.098)).

This Status Condition uses the caster's Mgk. Power when applied to allies.

 Shadow Ward
Sturdy Grants the following effects:
  • Immunity to Knockback
  • Auto-Block/Auto-Parry (Prioritizes Parrying over Blocking when possible)[2]
 Sturdy

Consumable Buffs are Status Conditions that positively affect players.

These Status Conditions may only be applied when consuming certain items.

Effect Name Effect Description Effect Sources
Agility Increases Evasion by ((5 + Internal Potion Power) * 0.003)%.

Increases Phys. Critical Hit Rate and Mgk. Critical Hit Rate by (30 + Internal Potion Power) * 0.003)%.

 Agility Vial (Internal Potion Power of 0)

 Agility Potion (Internal Potion Power of 8)

Bolster Increases Defense by (5 + Internal Potion Power).  Bolster Vial (Internal Potion Power of 0)

 Bolster Potion (Internal Potion Power of 8)

Regeneration Restores ((1 + Internal Potion Power) * 0.05) Health every 8 seconds.  Bolster Vial (Internal Potion Power of 0)

 Bolster Potion (Internal Potion Power of 5)

Spectral Powder Grants Invisibility.

This Status Condition is prematurely cleared when attacking or using a Skill, but does not get removed when charging an attack.

 Spectral Powder
Wisdom Increases Mgk. Defense by (5 + Internal Potion Power).  Wisdom Vial (Internal Potion Power of 0)

 Wisdom Potion (Internal Potion Power of 8)

Bleed Status Conditions negatively affect players and Creeps.

These usually inflict Bleeding-type damage onto the target at a fixed rate.

Effect Name Effect Description Effect Sources
Blood Gush Deals (3 + (Attack Power * 0.3)) Bleed damage every 1.8 second to the afflicted target.  Blood Gush
Gash Deals 3 Bleed damage every 0.8 second to the afflicted target.  Spire

 Golemfist Katars

 Colossus Tone

 Ragespear

 Sinner Bardiche

Rageboar

Curses are Status Conditions that negatively effect players and Creeps.

Effect Name Effect Description Effect Sources
Hex Decreases all Power stats (Attack, Dexterity, and Magick) by -5.

Decreases Movement Speed by -15%.

 Crypt Pounder

Lesser Wisp

Greater Wisp

Toxin

Miasma

Ruin Decreases Magic Defense by -(3 + (Mgk. Power * 0.26)).  Ruin
Siphon Leech Deals 6 Magick damage every 1 second to the afflicted target, Lifesteal 100% for every tick.

Damage dealt scales with Mind.

 Siphon Leech

Elemental Status Conditions negatively affect players and Creeps.

Some Elemental Status Conditions may inflict special types of damage, such as Burning.

Effect Name Effect Description Effect Sources
Brittle Decreases Defense by -5.  Talus

 Quake Pummeler

Burn Damage depends on the source, deals Burn damage equal to potency every 1.5 seconds to the afflicted target.

When reapplying, the highest damage that this Status Condition has inflicted is used, but the duration may be affected

 Fireball

 Pyre Cane

 Dolkin's Axe

 Flamepetal Staff

 Hellsludge Shivs

Red Minchroom

Cold Decreases Movement Speed by -15%.

Decreases Water Resistance by -3.

 Cryo Needle

 Cryo Cane

 Aquapetal Staff

 Coldgeist Blade

 Coldgeist Punisher

 Coldgeist Frostcaller

 Frostbite Claws

 Coldgeist Bow

Blue Minchroom

Cross Flash Decreases Magic Defense by -(10 + (Mgk. Power * 0.20)).  Cross

Carbuncle

Genesis Decreases Holy Resistance by -(1 + (Mgk. Power * 0.08)).  Genesis

Fatal Status Conditions negatively affect players and Creeps.

These Status Conditions will Instakill targets when the right conditions are met.

Effect Name Effect Description Effect Sources
Execute Instakills a target if their current Health is below 25%.

If the target is Elite, the previous effect does not occur.

 Execute

Poison Status Conditions negatively affect players and Creeps.

These usually inflict Poison-type damage onto the target at a fixed rate.

Effect Name Effect Description Effect Sources
Caltrops Deals (2 + (Dex. Power * 0.10)) Poison damage every 5 second to the afflicted target.

Decreases Movement Speed by -40%.

 Caltrops
Killer Jab Decreases Defense by -(3 + (Dex. Power * 0.18)).

Decreases Movement Speed by -20%.

 Killer Jab
Poison Deals 3 Poison damage every 2.5 second to the afflicted target. Mouth

Maw

Toxin

 Vile Blade

Venom Shot Decreases Defense by -(5 + (Dex. Power * 0.32)).

Deals (1 + (Dex. Power * 0.32)) Poison damage every 3 second to the afflicted target.

 Venom Shot

Snare Status Conditions negatively affect players and Creeps.

These Status Conditions usually inflict Stun or hinder movement in some way.

Effect Name Effect Description Effect Sources
Fluxspear Stuns the afflicted target.  Fluxspear
Nova Stuns the afflicted target.  Nova
Pay Day Stuns the afflicted target.

Inflicts Currency Steal 100% at a 12% chance, up to 3 times.

 Pay Day
Shield Bash Stuns the afflicted target.  Shield Bash
Shockwave Stuns the afflicted target.  Shockwave
Stomp Decreases Movement Speed by -35%.

Decreases Attack Speed by -11.5%.

Decreases Defense by -(8 + (Attack Power * 0.12)).

 Stomp
Taunt Increases Threat towards the afflicter.

Decreases Defense by -(4 + (Attack Power * 0.10)).

 Taunt

Uncategorized Status Conditions can only be triggered under certain circumstances.

These Status Conditions may not appear in the HUD like other Status Conditions.

Effect Name Effect Description Effect Sources
Fatigued Unable to block or dash.

This Status Condition is cleared when Stamina recovers or when a  Consumable that restores Stamina is used.

Running out of  Stamina
Rested Restores Health equal to 5% of Maximum Health every 5 seconds.

This Status Condition is cleared upon exiting the sitting animation (/sit).

When this Status Condition is applied, the message "You're feeling rested..." will appear in the game log (under the chat log).

When cleared, the message "Your no longer rested." will appear.

Using /sit for 5 seconds or more.

Some Status Conditions use Keywords.

Keywords have the same effects across all Status Conditions that apply them unless otherwise stated.

Effect Name Effect Description Effect Sources
Currency Steal Makes the target drop crowns equal to the amount of crowns that would be granted upon dying.

The target will no longer drop crowns upon dying or retriggering this Status Condition.

This effect cannot be applied to players.

Written as "Currency Steal X%", where X is the amount of crowns granted per drop.

 Pay Day
Instadeath Upon affliction, instantly deals 999999999 true damage to the target.

This Status Condition is immediately cleared upon affliction, and does not appear on the UI.

 Execute
Invisibility Reduces Threat to 0 and makes the target unable to be seen by others.

While under the effects of Invisibility, the target cannot generate Threat.

If multiple Status Conditions that grant Invisibility are active, the caster will not become visible or generate Threat until all Conditions have expired.

 Spectral Powder

 Mist Veil

Lifesteal Restores Health when dealing damage.

The amount of Health restored is equal to the damage dealt multiplied by the efficacy.

The entity that inflicted a Status Condition that has Lifesteal onto a target is granted the healing effect.

Written as "Lifesteal X%", where X is the efficacy of the healing granted.

 Siphon Leech
Shield Absorbs damage equal to Shield Count.

Shield will absorb damage until it has been used up.

Damage that exceeds Shield Count is not absorbed.

Written as "Shield X", where X is the Shield Count.

 Prism
Stun Immobilizes target, disabling movement, attacking, and blocking. Successful Parry[3]

 Shield Bash

 Pay Day

 Fluxspear

These Status Conditions are currently unused in ATLYSS' files or have been removed from previous versions.

This may also include some effects that cannot be triggered due to certain circumstances.

Effect Name Effect Description Effect Sources
waterScepter

(Unused)

Decreases Movement Speed by -35%.  Aquapetal Staff

(Unconfirmed)

Bounce

(Unused)

Increases Evasion by +100%.

Only activates when using the "Bounce" ability.

 Agile Technique

(At Rank 2/3)

Pay Day

(Extra Effects)

Decreases Attack Speed by -10%.

This effect cannot be triggered due to Payday inflicting Stun to the target.

 Pay Day
Restora

(Removed)

Used to denote when Health is restored by the skill  Restora.

This Status Condition does not prevent Restora from restoring health.

 Restora
Vileblade Poison

(Removed)

Deals 5 true damage every 1 second to the afflicted target.

Does not overwrite Poison.

 Vile Blade (12%)
Wisp Curse (Removed) [Effect Levels 1-3]: Decreases Attack, Dex.terity, and Magic Power by -2 / -5 / -10.

[Effect Level 4]: Deals 5 true damage every 0.5 seconds to the afflicted target, Lifesteal 100% for every tick.

 Poltergeist Scythe (8%, Level 1)

Lesser Wisp (Level 1)

Greater Wisp (Level 2)

Toxin (Level 3)

Miasma (Level 4)

Lesser Defense Potion (Removed) Increases Defense by +5.  Lesser Defense Potion
Defense Potion (Removed) Increases Defense by +10.

Overwrites Lesser Defense Potion when applied.

 Defense Potion
Lesser Evasion Potion (Removed) Increases Evasion by +3%.  Lesser Evasion Potion
Evasion Potion (Removed) Increases Evasion by +5%.

Overwrites Lesser Evasion Potion when applied.

 Evasion Potion
Lesser Mgk. Defense Potion (Removed) Increases Magic Defense by +5.  Lesser Mgk. Defense Potion
Mgk. Defense Potion (Removed) Increases Magic Defense by +10.

Overwrites Lesser Mgk. Defense Potion when applied.

 Mgk. Defense Potion
Lesser Regeneration Potion (Removed) Restores 3 Health every 3 seconds.  Lesser Regeneration Potion
Regeneration Potion (Removed) Restores 8 Health every 3 seconds.  Regeneration Potion

Gallery

  1. This does not include the cost of effects in Skills. For example,  Life Tap will still consume Health to restore Mana.
  2. Some sources of damage can pierce through Blocking.
  3. Ineffective against boss Creeps.