Status Conditions
Status Conditions
Status Conditions are temporary effects that can affect both player characters and enemies. They range from increasing or decreasing statistics, dealing damage over time or other miscellaneous abilities and can applied by a variety of ways.
When players are effected by Status Conditions, they will appear above the skill hotbar and can be hovered over with the cursor for additional information.
For enemies, Status Conditions will appear below their health bar.
Boss enemies have a 60 to 70% resistance to negative effects applied on them, decreasing their duration significantly but retaining their damage.
Effect Name | Effect Description | Effect Sources |
---|---|---|
Alacrity | The next Skill that is cast gains the following effects:
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Blood Gush | Deals 1 true damage every 1.8 second to the afflicted target.
Damage dealt scales with Strength. |
Rageboar (Level 3) | (Level = Rank)
Brittle | Decreases Defense by -5. | (12%) |
Burn | Deals 1 true damage every 1.5 seconds to the afflicted target.
Damage dealt scales with Mind. |
(20%) (20%) (3.3%) | (5% / 10% / 15%)
Cold | Decreases Movement Speed by -25%. | (20%) (20%) (10%) (10%) (10%) (10%) (10%) | (10%)
Currency Drop | Makes the target drop crowns. This effect may only trigger once.
The target will no longer drop crowns upon dying. This effect cannot be applied to players. |
(Up to 4 drops, equal to Rank. 12%) |
Cross Flash | Decreases Magic Defense by -5 / -10 / -15 / -20. | Carbuncle (Level 3, when using Cross) | (Level = Rank)
Defense Potion | Increases Defense by +5 / +10. |
|
Devious Signet | Increases Evasion by +5% / +10% / +15%[2].
Increases Critical Hit Chance by +5% / +10% / +15%[2]. Increases maximum Stamina by +5 / +10 / +15 / +20[3]. |
|
Evasion Potion | Increases Evasion by +3% / +5%. |
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Execute | If the target's Health is at or below X%, inflict Instadeath. | |
Fatigued | Unable to block or dash.
This Status Condition is cleared when Stamina recovers or when a that restores Stamina is used. |
Running out of |
Gash | Deals 3 true damage every 0.5 seconds to the afflicted target. | (12%) (10%) (8%) (2.6%) | (12%)
Haste | Reduces Skill Casting Time by -0.7 seconds.
Decreases Skill Cooldown by -65%. This Status Condition's duration is refreshed when reapplied. |
Haste |
Imbue | Increases Magic Power by +5/ +10 / +15 / +20 / +25[4].
Increases Magic Defense by +5 / +10 / +15[2]. Increases maximum Mana by +10 / +20 / +25[2]. |
|
Inner Focus | The caster gains +100% Critical Hit Rate for their next attack.
This Status Condition is cleared when the next physical or magical attack is executed, regardless of if the move lands or not. |
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Instadeath | Deals 999999999 true damage to the target.
This Status Condition is immediately cleared upon affliction. |
(10% / 15% / 20%) |
Invisibility | Reduces Threat to 0.
If multiple Status Conditions that grant Invisibility are active, the caster will not become visible until all Conditions have expired. |
*Removed upon attacking or when hit. | *
Killer Jab | Decreases Defense by -10.
Decreases Movement Speed by -20%. |
|
Leg Up | Increases Movement Speed by +20% / +30% / +40%.
Increases Evasion by +12% / +14% / +16%. |
|
Lethal Strike | Increases Evasion by +100%. | (Rank 3 only) |
Mgk. Defense Potion | Increases Magic Defense by +5 / +10. |
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Mist Veil | Grants the caster Invisibility, increases Evasion by +100%, and restores 5 health every 1.2 seconds.
This Status Condition is cleared when attacking, but does not get removed when charging an attack. |
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Poison | Deals 1 true damage every 1 second.
Damage dealt scales with Dexterity. |
Mouth |
Prism | Absorbs up to 10 / 20 / 30 / 40 / 50 damage.
This Status Condition ends prematurely if damage absorbed goes above threshold. |
|
Rage | Increases Attack, Dexterity, and Magic Power by +5 / +8 / +15 / +20 / +25 / +32. | |
Recovery | Restores 3 / 6 / 9 / 12 / 24% Health every 2 seconds.
This Status Condition is cleared if damage is taken or blocked. |
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Regeneration Potion | Restores 3 / 8 Health every 3 seconds. |
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Rested | Restores Health equal to 5% of Maximum Health every 5 seconds. | Using /sit for 5 seconds or more. |
Restora | Used to denote when Health is restored by the skill This Status Condition does not prevent Restora from restoring health. |
.
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Ruin | Decreases Magic Defense by -5. | Ruin |
Siphon Leech | Deals 6 magic damage every 1 second to the afflicted target.
The caster is healed for 100% of damage dealt. Damage dealt scales with Mind. |
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Stomp | Decreases Defense by -15.
Decreases Movement Speed by -25%. |
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Stun | Immobilizes target, disabling movement, attacking, and blocking. | Successful Parry[5]
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Sturdy | Grants the following effects:
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Venom Shot | Decreases Defense by -3 / -6 / -9 / -12 / -15 / -18.
Deals 1 true damage every 1.6 seconds. Damage dealt scales with Dexterity. |
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Vileblade Poison | Deals 5 true damage every 1 second to the afflicted target.
Does not overwrite Poison. |
(12%) |
Wisp Curse | [Effect Levels 1-3]: Reduces Attack, Dexterity, and Magic Power by -2 / -5 / -10.
[Effect Level 4]: Deals 5 true damage every 0.5 seconds to the afflicted target while healing the caster for 100% of damage dealt. |
Lesser Wisp (Level 1) Greater Wisp (Level 2) Toxin (Level 3) Miasma (Level 4) | (8%, Level 1)
- ↑ This does not include the cost of effects in Skills. For example, will still use Health to restore Mana.
- ↑ 2.0 2.1 2.2 2.3 Scales every odd rank at 1, 3, and 5.
- ↑ Scales every even rank at 1, 2, 4, and 6.
- ↑ Scales with every rank.
- ↑ Ineffective against boss Creeps.
- ↑ Some sources of damage can pierce through Blocking.