Skills
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Skills in ATLYSS are abilities that can be used as attacks for defeating Creeps, buffing the player, or unlocking new abilities for specific weapons. Learning skills requires the usage of skill points.
Skill points are earned for every even level the player reaches, at a rate of 3 points per even level. Therefore, the current total number of legitimate skill points a player can earn total is 36.
Skills can be reset by using a
.List of Skills
Novice
These skills can be unlocked by anyone, so long as they meet the level requirement. Many of these are race-based skills that can be unlocked via Skill Scrolls.
Name | Description |
---|---|
Applies a clearcast boon. The next cast will be instant with no mana, health or stamina cost. | |
Provides a buff that guarantees a 100% Critical Strike chance for the next attack. | |
Grants a movement speed increase buff, additionally increasing evasion. | |
Recalls the player back to Sanctum, spawning a portal to return where the caster recalled from. Can only cast outside of Sanctum. | |
Applies a healing condition that restores health over time. | |
Tosses a rock, generating high threat on hit targets. | |
Shoots a siphoning projectile that spawns eldritch leeches on the hit target, healing the caster as they deal damage. | |
Provides a buff that grants immunity to knockback and auto parries incoming attacks. | |
Casts a quick set of spinning ice needles. | |
Places a holy well below the caster, damaging targets and healing allies over time. | |
Deals damage to a target, with a chance to kill them instantly if they are low on health. Requires a physical combat weapon. | |
Casts an additional fireball each rank. | |
Fully replenishes the casters mana with the cost of their health. Ineffective if the caster doesnt have enough health or full mana. | |
Molds the surface into a row of sharp spires. | |
Shoots a spread of projectiles. Requires a ranged weapon. |
Fighter
The following skills can only be learned by players using the Fighter class.
Name | Description |
---|---|
Stomps at the ground, damaging nearby enemies. Generates high threat. | |
Drives the Fighter and their nearby allies into a fit of rage, increasing all power stats temporarily. | |
Charge and release skill. Sends the Fighter into a dash, landing a heavy force attack on hit. | |
Deals initial damage, then applies a bleeding damage over time condition on hit. | |
The Fighter throws their weapon as a boomerang, causing persistent damage to targets. | |
The Fighter bashes with their shield, providing a stun for a short period on hit. Requires a held shield. | |
Bolsters the defensive strength of the Fighter. | |
Allows the Fighter to reflect melee damage if successfully parried. |
Mystic
The following skills can only be learned by players using the Mystic class.
Name | Description |
---|---|
Casts a magic projectile that explodes on impact. Has potential to hit multiple times each rank. | |
Casts a piercing spear of arcane magic in front of the caster, dealing damage and stunning all adjacent targets. | |
Charge and release skill. Manifests a source of explosive arcane magic. | |
Area of effect skill that emits a ring of magic energy around the caster, pushing back enemies. | |
Forms a shield around the caster, absorbing any incoming damage. | |
Imbues a mystical spirit to the caster and nearby allies, increasing their maximum mana and magic power. | |
Restores nearby allies health, including the Casters health. | |
Unlocks the ability to quickly teleport from one point to another. | |
Communes with the ley energies that surround the caster, recieving faster mana regeneration. |
Bandit
The following skills can only be learned by players using the Bandit class.
Name | Description |
---|---|
Shoots a venom coated projectile. Deals damage over time, and decreases the target's defense. Requires a ranged weapon. | |
Strikes the target, dealing strong initial damage and a poison debuff. Requires a physical combat weapon. | |
Charge and release skill. Fires a projectile in the air, raining shrapnel within a radius below. Requires a ranged weapon. | |
The Bandit stuns the target, additionally causing them to drop currency.
Requires a physical combat weapon. | |
Places an explosive trap that triggers within proximity of nearby targets. | |
The bandit evokes a mist from their body, vanishing themselves and healing for a short time. | |
Applies a signet to the Bandit and nearby allies, increasing evasion, max stamina, and critical strike chances. | |
The Bandit becomes more acrobatic, unlocking different methods of movement. |
Masteries
The following skills unlock special abilities and chargeable attacks for their respective weapons.
Name | Description |
---|---|
Learns the ability to further utilize powers of Magic Bells, allowing the caster to charge attack with them. | |
Learns the ability to be more adept with heavy melee weaponry. | |
Learns the ability to be more adept with Katars. | |
Learns the ability to be more adept with melee weaponry. | |
Learns the ability to be more adept with polearms. | |
Learns the ability to be more adept with ranged weaponry. | |
Learns the ability to charge scepters, unleashing stronger projectiles upon release. |