Spire

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Spire
Spire.png
Molds the surface into a row of nine spires, dealing $DMG earth damage each.
General
Type
Active
Scaling Type
 Mind (0-3)
Class
Level Requirement
4
Skillpoint Cost
2
Casting
Cost
12 Mana
Cast Time
1s
Cooldown
20s

Spire is an active offensive novice skill able to hit several enemies in a row and cause bleeding. Upon cast, creates a row of sharp spires erupting out of the ground that have a chance to apply the bleeding condition.

  • Doesn’t go through walls.
  • Can actually be cast in mid air.

Learning

This skill is learned upon the use of a skill scroll, which can be dropped from chests at Sanctum Catacombs.

Skill Description

  • Molds the surface into a row of nine spires, dealing $DMG earth damage each. Can cause a bleeding condition on hit.
  • Gash - (Bleed) (3.2% chance). Bleeding. 3 constant damage. Lasts for 5 secs.

Trivia

  • If cast in air it’s possible to see that there is another Spire under it pointing down. A Stalacite counterpart. With the main visible one being Stalagmites.
  • Spire Cast sound

History

  • 112025.a1:
    • Increased damage scale of Spire, where it should no longer potentially deal 0 damage if magic power is at 1.
    • Decreased cool-down for Spire from 8 seconds to 5 seconds.