Modifiers
It is impossible to get an item that is listed as Common with a modifier. When you get a Common item and it acquires a modifier, its rarity is leveled up. This means that Common items with a modifier become Rare, and Rare items with a modifier become Exotic. Anything with a rarity higher than Exotic cannot be enchanted.
Modfiers
The current modifiers in the game, alongside their values, are as follows.
| Name | Stat Bonuses | Formula |
|---|---|---|
| Energetic | Stamina | 2 * (equipmentLevel * 0.12) |
| Guardian | Defense
Mgk. Defense |
2 * (equipmentLevel * 0.15) |
| Lively | Max Health
Defense |
5 * (equipmentLevel * 0.12)
1 * (equipmentLevel * 0.12) |
| Precise | Dex. Power
Phys. Crit% |
3 * (equipmentLevel * 0.18)
0.38% * (equipmentLevel * 0.18) |
| Killer | Attack Power
Phys. Crit% |
3 * (equipmentLevel * 0.18)
0.38% * (equipmentLevel * 0.18) |
| Magical | Magic Power
Mgk. Crit% |
2 * (equipmentLevel * 0.18)
0.21% * (equipmentLevel * 0.18) |
Calculating Stat Bonuses
Each modifier has their own stats defined like any item alongside a value called "modifierPercentage" which affects how much the equipment's level will affect the stats by.
The formula for every stat is the following: