Modifiers

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It is impossible to get an item that is listed as Common with a modifier. When you get a Common item and it acquires a modifier, its rarity is leveled up. This means that Common items with a modifier become Rare, and Rare items with a modifier become Exotic. Anything with a rarity higher than Exotic cannot be enchanted.

Modfiers

The current modifiers in the game, alongside their values, are as follows.

Name Stat Bonuses Formula
Energetic Stamina 2 * (equipmentLevel * 0.12)
Guardian Defense

Mgk. Defense

2 * (equipmentLevel * 0.15)
Lively Max Health

Defense

5 * (equipmentLevel * 0.12)

1 * (equipmentLevel * 0.12)

Precise Dex. Power

Phys. Crit%

3 * (equipmentLevel * 0.18)

0.38% * (equipmentLevel * 0.18)

Killer Attack Power

Phys. Crit%

3 * (equipmentLevel * 0.18)

0.38% * (equipmentLevel * 0.18)

Magical Magic Power

Mgk. Crit%

2 * (equipmentLevel * 0.18)

0.21% * (equipmentLevel * 0.18)

Calculating Stat Bonuses

Each modifier has their own stats defined like any item alongside a value called "modifierPercentage" which affects how much the equipment's level will affect the stats by.

The formula for every stat is the following:

modifierStat*(equipmentLevel*modifierPercentage)