Divine
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Divine
Places a holy well below the paladin, damaging nearby targets and healing nearby allies / caster by (18 - 21) over time. Generates high threat.
General
Type
Active
Scaling Type
Class
Level Requirement
28
Skillpoint Cost
3
Casting
Cost
20 Mana
Cast Time
Instant Cast
Cooldown
30s
Divine is an active AoE Paladin skill that can both heal the user and their allies as well as hurt enemies. Upon cast, creates a yellow glowing zone that deals quickly heals allies and damages enemies by the same amount of HP while inside of the active zone.
- The duration of the aura is approximately 6 seconds.
- If the ability is cast mid air the aura will be on that spot.
Learning
This skill is exclusive to the Paladin subclass, it is only obtainable by using a Tome of the Paladin.
Trivia
- Divine as an enchantment exists. It converts the weapon damage type to Holy and grants defense against Holy damage. Currently unaccesible.
- Despite Paladin coming from Fighter, scales with Mind instead of Strength.
