Cross

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Cross
Cross.png
Charge and release skill. Manifests a source of arcane magic, exploding and knocking foes back.
General
Type
Active
Scaling Type
 Mind
Class

Cross is an active area-of-effect mystic skill which deals knockback and inflicts the target with a debuff. Similar to  Volley, Cross needs to be held to be cast. Holding it past the initial cast time lets the projectile travel in an arc for as long as the button is pressed.

On release, the projectile explodes, dealing knockback and reducing the enemy's magic defense by a set amount. If it collides with the ground before releasing, the spell acts as if it was interrupted during casting, using no mana and not putting the skill on cooldown.

The higher the level of Cross learned, the bigger the attack's damage, blast radius and magic defense reduction will be.

Learning

This skill is exclusive to the Mystic class which is obtainable by using a Tome of the Mystic.

Rank progression

Rank Level

Requirement

Cost Cast Cooldown
Rank 1 10 8 Mana 0.4s Cast 2s Cooldown
Deals 10 initial damage with a small blast radius. Additionally decreases affected Target's Magic Defense by 5.
Rank 2 12 8 Mana 0.4s Cast 2s Cooldown
Deals 14 initial damage with a medium blast radius. Additionally decreases affected Target's Magic Defense by 10.
Rank 3 14 20 Mana 0.4s Cast 3.15s Cooldown
Deals 18 initial damage with a large blast radius. Additionally decreases affected Target's Magic Defense by 15.
Rank 4 16 20 Mana 0.4s Cast 3.15s Cooldown
Deals 23 initial damage with a huge blast radius. Additionally decreases affected Target's Magic Defense by 20.

*assuming no stat scaling

History