Crescent Keep
Crescent Keep is an Open Field Zone in ATLYSS. A large, sprawling fortress. It has stood long since abandoned in the post-Shattering world; the previous inhabitants being driven out - if not worse - by Golems turned traitor. With arches, bridges, gates, platforming, and monster galore, the Keep is not an area for the faint of heart, nor the poorly equipped. Those seeking glory however, may challenge the Keep, and after being deemed worthy, delve further into the Grove beyond...
About

The Keep stands as the first (and currently only) "open world" dungeon the player will encounter. Navigating the Keep will require some minor platforming skill, as well as the strength to clear multiple rooms of Creeps, each holding multiple waves of said hostiles within.
The player is able to first access the Keep after beginning The Keep Within, a Level 10 quest from Angela. Starting the quest unlocks access to the pre-requisite "lead-in" area, Woodreach Pass - and completion of the quest is necessary to access the Zone's Dungeon, the Crescent Grove.
Navigation of the Keep requires plenty of vertical movement, with platforming and stairs between near every chamber of the structure. In addition, the battle chambers can get quite small compared to that of other Zones.
Connections
Locations accessible via 'portal' from this region:
- Woodreach Pass, open immediately.
- Crescent Grove, accessible after completing The Keep Within.
- Gate of the Moon, after attuning to the Crescent Grove Sigil.
Items
The Keep, acting as a sort of mini-dungeon, has multiple battles throughout its intended progression path; each one with a minimum of a one chest reward. There are no breakable pots, nor traders, however.
Chest Drops | |||
---|---|---|---|
Weapons | Armor | Consumables | Trade Items |
Creeps
The Keep is a large Zone, with a lot of Creep variety, ranging from levels 8-13.
Creeps | ||
---|---|---|
Mini Golem | Golem | Wizboar |
Blightwood | Mouth | Mekboar |
The only Creeps in this Zone that cannot be found passively spawning within the Zone, and remain exclusive to "chest room" battles, are the Wizboar and Mekboar.
Despite not technically being a Creep, a Beam Statue is also present in the final chamber before the Crescent Grove entrance.