Crescent Keep

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The entry view to the Keep.
The entry view to the Keep.

Crescent Keep is an Open Field Zone in ATLYSS. A large, sprawling fortress. It has stood long since abandoned in the post-Shattering world; the previous inhabitants being driven out - if not worse - by Golems turned traitor. With arches, bridges, gates, platforming, and monster galore, the Keep is not an area for the faint of heart, nor the poorly equipped. Those seeking glory however, may challenge the Keep, and after being deemed worthy, delve further into the Grove beyond...

About

The final chamber of the Keep, and the Beam Statue within.
The final chamber of the Keep, and the Beam Statue within.

The Keep stands as the first (and currently only) "open world" dungeon the player will encounter. Navigating the Keep will require some minor platforming skill, as well as the strength to clear multiple rooms of Creeps, each holding multiple waves of said hostiles within.

The player is able to first access the Keep after beginning The Keep Within, a Level 10 quest from Angela. Starting the quest unlocks access to the pre-requisite "lead-in" area, Woodreach Pass - and completion of the quest is necessary to access the Zone's Dungeon, the Crescent Grove.

Navigation of the Keep requires plenty of vertical movement, with platforming and stairs between near every chamber of the structure. In addition, the battle chambers can get quite small compared to that of other Zones.

Connections

Locations accessible via 'portal' from this region:

Items

The Keep, acting as a sort of mini-dungeon, has multiple battles throughout its intended progression path; each one with a minimum of a one chest reward. There are no breakable pots, nor traders, however.

Chest Drops
Weapons Armor Consumables Trade Items
 Stone Greatblade  Noble Shirt  Tome of Lesser Experience  Illusion Stone
 Cryo Cane  Omen Shield  Soul Pearl  Might Stone
 Rude Blade  Rugged Cloak  Blue Dye  Agility Stone
 Dawn Mace  Sash Leggings  Red Dye  Flux Stone
 Menace Bow  Duelist Garb  Lesser Defense Potion  Rock
 Runic Katars  Iris Shield  Lesser Mgk. Defense Potion
 Sleeper's Robe  Lesser Evasion Potion
 Iron Halo
 Rage Circlet
 Focus Circlet
 Magistrate Circlet

Creeps

The Keep is a large Zone, with a lot of Creep variety, ranging from levels 8-13.

Creeps
Mini Golem Golem Wizboar
Blightwood Mouth Mekboar

The only Creeps in this Zone that cannot be found passively spawning within the Zone, and remain exclusive to "chest room" battles, are the Wizboar and Mekboar.

Despite not technically being a Creep, a Beam Statue is also present in the final chamber before the Crescent Grove entrance.

Gallery