Crescent Keep

From ATLYSS Wiki
Jump to navigation Jump to search

Crescent Keep is an Open Field Zone in ATLYSS. A large, sprawling fortress. It has stood long since abandoned in the post-Shattering world; the previous inhabitants being driven out—or worse—by Golems turned traitor. With arches, bridges, gates, platforming, and monster galore, the Keep is not an area for the faint of heart, nor the poorly equipped. Those seeking glory however, may challenge the Keep, and after being deemed worthy, delve further into the Grove beyond...

About

The final chamber of the Keep, and the Beam Statue within.
The final chamber of the Keep, and the Beam Statue within.

A Waypoint Beacon stands off to the north immediately upon entering the Keep's grounds. Continuing north leads to the Gate of the Moon, while level 2 and 3 mining nodes lie off to the south. Continuing west leads directly into the Keep.

Crescent Keep stands as the first open air dungeon the player will encounter. Navigating the Keep will require some minor platforming skill, as well as the strength to clear multiple rooms of Creeps, each holding multiple waves of said hostiles within.

The player is able to first access the Keep after beginning The Keep Within, a Level 10 quest from Angela. Starting the quest unlocks access to the pre-requisite "lead-in" area, Crescent Road—and completion of the quest is necessary to access the Zone's Dungeon, the Crescent Grove.

Navigation of the Keep requires plenty of vertical movement, with platforming and stairs between near every chamber of the structure. In addition, the battle chambers can get quite small compared to that of other Zones.

Connections

Locations accessible via 'portal' from this region:

Items

The Keep, acting as a sort of mini-dungeon, has multiple battles throughout its intended progression path; each one with a minimum of a one chest reward. There are no breakable pots, nor traders, however.

Chest Drops
Weapons Armor Trade Items Consumables
 Dawn Mace (34.3%)  Sleeper's Robe (25.1%)  Rock (15%)  Tome of Lesser Experience (5%)
 Stone Greatblade (34.2%)  Rugged Cloak (25%)  Agility Stone (10.3%)  Wisdom Vial (4.3%)
 Cryo Cane (26.2%)  Iris Shield (25%)  Might Stone (10.3%)  Agility Vial (4.3%)
 Rude Blade (14.2%)  Omen Shield (21.4%)  Flux Stone (10.3%)  Bolster Vial (4.3%)
 Runic Katars (9.8%)  Rage Circlet (13.5%)  Illusion Stone (1.7%)
 Menace Bow (9%)  Focus Circlet (12.6%)  Soul Pearl (0.8%)
 Magistrate Circlet (11.7%)
 Iron Halo (9.4%)
 Skywrill Tabard (6.3%)
 Noble Shirt (6.2%)

Creeps

The Keep is a large Zone, with a lot of Creep variety, ranging from levels 8-13.

Name LVL Element EXP HP Damage Defense Magic Defense
Mekboar 8 Normal.png Normal 64 167 12 6 4
Mini Golem 8 Normal.png Normal 54 132 12 16 10
Blightwood 9 Normal.png Normal 59 244 15 10 6
Mouth 10 Shadow.png Shadow 73 202 13 12 5
Golem 12 Earth.png Earth 76 287 20 20 8
Wizboar 13 Normal.png Normal 82 220 14 15 20

The only Creeps in this Zone that cannot be found passively spawning within the Zone, and remain exclusive to "chest room" battles, are the Wizboar and Mekboar.

Despite not technically being a Creep, a Beam Statue is also present in the final chamber before the Crescent Grove entrance.

History

  • 102025.a1: Visual overhaul. Crescent Keep separated from the region. Luvora Garden and a fishing spot added.

Maps

Gallery

Deprecated