Creeps

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Creeps, also known as enemies, are aggressive entities that are encountered through Dungeon ambushes and found naturally wandering Field Zones.

Modified Creeps

Visible modifiers

Certain creeps have a low chance of being buffed with special modifiers. These modifiers are similar to those that are seen on enchanted Weapons and Armors and are visible through a glowing sheen on the enemy in question alongside a changed name, which includes the modifier the enemy has. This chance is increased drastically within dungeons.

Invisible modifiers

Creeps can have their stats affected in two other ways that are normally invisble to the player. the first being their spawned location or spawnpoint which can affect their combat stats & experience, and the second is by how many players are nearby in multiplayer, the amount of players nearby an enemy boosts the enemy's hp & experience proportional to the amount of players nearby.

List of Creeps

Basic Creeps

Basic Creeps will attack the player if they aggravate them by approaching a certain range, falling into their ambush, or attacking them from a distance. Basic Creeps will often attack in groups and aid each other. There's a variety of Creep types with harder versions of each.

Name LVL Element Experience HP Damage Defense Magic Defense
Novice Training Dummy 1 Normal N/A N/A N/A 0 0
Slime 1 Normal 11 11 2 - 6 5 0
Lesser Wisp 1 Shadow 11 11 5 - 10 1 3
Tar Spawn 3 Normal 15 21 8 - 15 5 3
Mini Geist 4 Shadow 17 30 6 - 12 5 3
Greater Wisp 4 Shadow 17 24 7 - 13 3 6
Slimek 5 Normal 19 47 8 - 15 10 5
Deathgel 6 Normal 21 - 22 65 12 - 21 14 12
Geist 7 Shadow 24 105 13 - 22 12 15
Toxin 8 Shadow 28 87 12 - 21 10 13
Mekboar 8 Normal 33 67 12 - 21 15 10
Mini Golem 8 Normal 28 - 29 107 8 - 15 16 10
Blightwood 9 Normal 33 89 8 - 15 18 20
Class Training Dummy 10 Normal N/A N/A N/A 15 15
Mouth 10 Shadow 47 131 13 - 22 15 7
Golem 12 Earth 52 235 20 - 33 20 14
Hellsludge 13 Fire 59 102 28 - 45 24 20
Wizboar 13 Normal 59 97 10 - 18 15 20
Miasma 14 Shadow 67 128 16 - 27 16 19
Deadwood 15 Fire 75 190 23 - 37 25 23
Poltergeist 16 Shadow 83 117 20 - 33 20 18
Red Minchroom 16 Fire 83 192 28 - 45 20 24
Blue Minchroom 16 Water 83 167 28 - 45 18 25
Maw 17 Shadow 99 343 34 - 54 18 14
Rageboar 17 Normal 103 393 30 - 48 28 23
Boomboar 18 Normal 111 365 32 - 51 30 20
Carbuncle 18 Shadow 109 390 38 - 60 16 30
Monolith 19 Earth 108 477 42 - 66 35 24

Bosses

Bosses are extremely strong creeps often found at the end of dungeons, or otherwise summoned by special events.

Name LVL Element Experience HP Damage Defense Magic Defense
 Slime Diva 10 Shadow 164 191 15 - 25 18 25
 Lord Zuulneruda 12 Shadow 1052 635 16 - 27 30 35
 Lord Kaluuz 18 Water 1899 1045 28 - 45 35 38
 Colossus 20 Earth 466 4048 60 - 93 45 40
 Alshar 18 Shadow 114 345 35 - 55 18 28
 Stezza 18 Shadow 114 325 32 - 51 15 32

Hazards

While not technically considered creeps, certain areas in ATLYSS, such as dungeons, contain indestructible hazardous entities that hinder player progression.

Name
Blade Trap
Beam Statue
Wall Spikes