Creeps

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Creeps, also known as enemies, are aggressive entities that are encountered through Dungeon ambushes and found naturally wandering Field Zones.

Modified Creeps

Enchanted Creeps

Creeps found in dungeons will occasionally be buffed with special modifiers. These modifiers are similar to those that are seen on enchanted Weapons and Armor and are visible through a glowing sheen and rotating glyphs around the enemy in question, alongside a prefix on their health bar which denotes the modifier the enemy has.

Icon Name Effect
Guardian Enchantment.png Guardian Bonus Health: Creep health + ⌊Creep health * (Creep level * 0.062)⌋
Bonus Defense: 0.8 * Creep level
Bonus Magic Defense: 0.8 * Creep level
Killer Enchantment.png Killer Bonus Health: Creep health + ⌊Creep health * (Creep level * 0.062)⌋
Bonus Attack Power: 1.2 * Creep level
Bonus Critical Rate: 0.00152 * Creep level
Lively Enchantment.png Lively Bonus Health: Creep health + ⌊Creep health * (Creep level * 0.085)⌋
Bonus Health: 2 * Creep level
Bonus Defense: 0.4 * Creep level
Magical Enchantment.png Magical Bonus Health: Creep health + ⌊Creep health * (Creep level * 0.062)⌋
Bonus Magic Power: 0.8 * Creep level
Bonus Magic Critical Rate: 0.00084 * Creep level
Precise Enchantment.png Precise Bonus Health: Creep health + ⌊Creep health * (Creep level * 0.062)⌋
Bonus Dex Power: 1.2 * Creep level
Bonus Critical Rate: 0.00152 * Creep level

Multiplayer Modifiers

During multiplayer, a Creep's health is increased by ⌊solo hp * 0.34⌋ * players. For example, a  Slime (25hp) in a world with two players will have 16 extra health. For Enchanted Creeps, the bonus health from the Enchantment modifier is applied after the multiplayer modifier.

Additionally, any Creep with an xp bonus (such as  Slime Diva) will have that bonus increased by ⌊solo hp * 0.36⌋ * players. The Slime Diva (20 bonus xp), placed in the previous scenario, would award 14 additional bonus xp.

List of Creeps

Basic Creeps

Basic Creeps will attack the player if they aggravate them by approaching a certain range, falling into their ambush, or attacking them from a distance. Basic Creeps will often attack in groups and aid each other. There's a variety of Creep types with harder versions of each. Occasionally, Basic Creeps can spawn as "Enchanted" variants.

Name LVL Element EXP HP Damage Defense Magic Defense Locations
Novice Training Dummy 1 Normal.png Normal 15 80 1 0 0 Sanctum
 Slime 1 Normal.png Normal 15 25 5 1 0 Arcwood Pass (Day) / Effold Terrace (Day) / Outer Sanctum
 Lesser Wisp 1 Shadow.png Shadow 15 25 3 0 1 Arcwood Pass (Night) / Outer Sanctum / Sanctum Catacombs (1-6)
 Tar Spawn 3 Normal.png Normal 27 40 4 2 1 Effold Terrace / Sanctum Catacombs (1-6)
 Mini Geist 4 Normal.png Normal 33 58 6 2 1 Sanctum Catacombs (1-6)
 Greater Wisp 4 Shadow.png Shadow 33 48 8 1 3 Arcwood Pass (Night) / Effold Terrace (Night) / Sanctum Catacombs (1-6) / Sanctum Catacombs (6-12)
 Slimek 5 Normal.png Normal 39 100 8 4 2 Effold Terrace (Day)
 Deathgel 6 Normal.png Normal 44 112 12 8 7 Sanctum Catacombs (6-12)
 Geist 7 Normal.png Normal 49 94 10 5 4 Sanctum Catacombs (1-6) / Sanctum Catacombs (6-12)
 Toxin 8 Nature.png Nature 54 127 13 8 10 Sanctum Catacombs (12-18) / Sanctum Catacombs (6-12)
Mini Golem 8 Normal.png Normal 54 132 12 16 10 Crescent Keep / Crescent Road
Mekboar 8 Normal.png Normal 64 167 12 6 4 Crescent Keep / Tuul Valley
Blightwood 9 Normal.png Normal 59 244 15 10 6 Crescent Keep / Crescent Road
Class Training Dummy 10 Normal.png Normal 65 202 1 15 15 Sanctum / Wall of the Stars
Mouth 10 Shadow.png Shadow 73 202 13 12 5 Crescent Keep / Crescent Road
Golem 12 Earth.png Earth 76 287 20 20 8 Crescent Keep / Crescent Road
? Klamkull 13 Water.png Water 90 380 20 10 8 Crescent Road / Luvora Garden
 Hellsludge 13 Fire.png Fire 82 240 24 18 20 Sanctum Catacombs (12-18)
Wizboar 13 Normal.png Normal 82 220 14 15 20 Crescent Keep / Tuul Enclave / Tuul Valley
 Miasma 14 Shadow.png Shadow 88 342 23 23 18 Sanctum Catacombs (12-18)
Vout 14 Normal.png Normal 93 262 15 12 16 Tuul Enclave
Deadwood 15 Normal.png Normal 94 365 23 15 18 Crescent Grove (15-20)
 Stezza 16 Shadow.png Shadow 114 347 32 13 8 Crescent Grove (20-25)
Blue Minchroom 16 Water.png Water 99 267 28 15 23 Crescent Grove (15-20)
 Alshar 16 Shadow.png Shadow 114 367 35 10 12 Crescent Grove (20-25)
Red Minchroom 16 Fire.png Fire 99 317 28 20 18 Crescent Grove (15-20)
Rageboar 17 Normal.png Normal 117 470 30 26 15 Bularr Fortress
Maw 17 Shadow.png Shadow 113 390 28 15 12 Crescent Grove (15-20)
Mandragora 18 Nature.png Nature 119 572 30 23 20 Luvora Garden
Monolith 19 Earth.png Earth 117 634 35 35 13 Crescent Grove (15-20)
Gale Muchroom 20 Nature.png Nature 157 376 38 25 32 Crescent Grove (20-25)
Aqua Muchroom 20 Water.png Water 152 336 25 25 32 Crescent Grove (20-25)
Firebreath 24 Fire.png Fire 160 753 39 20 18 Crescent Grove (20-25)
Sinroot 30 Shadow.png Shadow 249 1296 48 35 42 Gate of the Moon

Elite Creeps

Elite Creeps are stronger types of Creeps, usually found in high level areas, that can be identified by golden pips on the minimap and an "E" on their stat bar. Like Basic Creeps, they can spawn as "Enchanted" variants. Elite Creeps of any type are notably immune to the Fatal status inflicted by  Execute.

Name LVL Element EXP HP Damage Defense Magic Defense Locations
Poltergeist 16 Shadow.png Shadow 99 347 23 24 13 Sanctum Catacombs (12-18)
Vultia 16 Normal.png Normal 119 847 23 16 28 Tuul Enclave
Carbuncle 18 Normal.png Normal 126 522 32 10 25 Crescent Grove (15-20)
Boomboar 18 Normal.png Normal 123 522 32 25 18 Bularr Fortress
 Nagrath 20 Water.png Water 142 976 30 20 18 Crescent Grove (15-20)
Barknaught 22 Fire.png Fire 133 830 36 24 26 Crescent Grove (20-25)
 Sirius 23 Fire.png Fire 162 881 30 24 20 Crescent Grove (15-20)
Warboar 23 Normal.png Normal 153 641 36 32 25 Bularr Fortress
Demigolem 24 Earth.png Earth 148 933 50 45 20 Crescent Grove (20-25)
Death Knight 24 Shadow.png Shadow 183 863 45 30 24 Crescent Grove (20-25)
Elite Training Dummy 25 Normal.png Normal 160 585 1 38 38 Sanctum

Field Bosses

Field Bosses are stronger Elite Creeps that have a small chance to spawn in certain Field Zones, increasing with every Basic Creep slain in that Zone. A message stating "An Elite foe approaches..." will appear at the top of the screen alerting you of the Field Boss' arrival, and it will have a golden spawning aura. While Field Bosses can respawn, they will only do so after enough Basic Creeps are once again slain, and the alert will not repeat. Notably, Biggun and Nograd can both spawn in the Outer Sanctum during the day or night, respectively, and they can remain past the time-of-day change if not killed, potentially leading to fighting both at once. Additionally, these Field Bosses do not have "Enchanted" variants.

Name LVL Element EXP HP Damage Defense Magic Defense Locations
Biggun 4 Normal.png Normal 68 158 13 5 3 Outer Sanctum
Nograd 4 Holy.png Holy 68 138 8 4 7 Outer Sanctum
Rokkamek 14 Earth.png Earth 123 462 18 12 10 Tuul Valley
Dolkin 14 Fire.png Fire 148 362 13 23 30 Crescent Road
Gahool 15 Normal.png Normal 119 705 23 23 37 Tuul Enclave
Kruole 21 Water.png Water 187 928 38 28 35 Bularr Fortress

Bosses

Bosses are extremely strong Elite Creeps often found at the end of dungeons, or otherwise summoned by special events. They do not have "Enchanted" variants.

Name LVL Element EXP HP Damage Defense Magic Defense Locations
 Slime Diva 10 Normal.png Normal 85 502 15 8 10 Effold Terrace
 Lord Zuulneruda 12 Shadow.png Shadow 1076 857 16 15 18 Sanctum Catacombs (6-12)
 Lord Kaluuz 18 Water.png Water 1911 1872 28 24 27 Sanctum Catacombs (12-18)
 Colossus 20 Earth.png Earth 472 4276 58 35 26 Crescent Grove (15-20)
 Valdur 25 Nature.png Nature 660 6385 78 45 38 Crescent Grove (20-25)
Galius 26 Normal.png Normal 374 6287 50 35 28 Bularr Fortress

Hazards

While not technically considered creeps, certain areas in ATLYSS, such as dungeons, contain indestructible hazardous entities that hinder player progression. Hazards deal Normal.png Normal damage.

Name Damage Location
Blade Trap 10 (+10 per dungeon) Sanctum Catacombs (6-12-18) / Crescent Grove (15-20-25)
Beam Statue 10/s (per second) Sanctum Catacombs (1-6-12-18) / Crescent Keep
Wall Spikes 10 (+10 per dungeon) Crescent Grove (15-20-25)

Deprecated Creeps

Several Creeps were present during the game's alpha stage, and were removed at some point. Others appeared in previous iterations and haven't returned.

  • Cannon Bug—The boss of Iteration 3's Florazin dungeon.
  • Doku—A level 2 Fire.png Fire Creep present in Alpha 0.0.6a. It was the only enemy available in the first iteration 4 tech demo. Also known as "dokudoku".
  • Green Minchroom—A Nature.png Nature Creep from Woodpeak in Iteration 3's November build.
  • Joible Puppet—A Shadow.png Shadow Creep that was present in every alpha build of ATLYSS except iteration 4. They were common enemies in the turn-based system utilized while the game was still called PoonQuest. The model has been repurposed for Cotoo and Rikko, Crescent Grove's badge merchants.
  • Slimen—Potentially reworked into the Tar Spawn. Slimens were purple, medium-sized level 4 Normal.png Normal slime Creeps (their height was between that of the base Slime and the Slimek) present in the Podiums Open Field Zone.
  • White Grubdog—A Normal.png Normal Creep present in Iteration 2. In this version of the game, player attacks knocked back enemies of a certain weight: the White Grubdog was too large to be knocked back by player attacks.

Unused Creeps

Several Creeps have been in the game files since at least the public itch.io demo, but have never been used.

Unused Enemy Enchantments

There are several unused enemy modifiers, likely due to the effects being underwhelming.

Icon Name Effect
N/A Manafont Bonus Health: Creep health + ⌊Creep health * (Creep level * 0.062)⌋
Bonus Mana: 2 * Creep level
N/A Energetic Bonus Health: Creep health + ⌊Creep health * (Creep level * 0.062)⌋
Bonus Stamina: 2 * Creep level
Molten Enchantment.png Molten Bonus Health: Creep health + ⌊Creep health * (Creep level * 0.062⌋)
Bonus Fire Resist: 0.4 * Creep level
Tidal Enchantment.png Tidal Bonus Health: Creep health + ⌊Creep health * (Creep level * 0.062)⌋
Bonus Water Resist: 0.4 * Creep level
Druidic Enchantment.png Druidic Bonus Health: Creep health + ⌊Creep health * (Creep level * 0.062)⌋
Bonus Nature Resist: 0.4 * Creep level
Earthen Enchantment.png Earthen Bonus Health: Creep health + ⌊Creep health * (Creep level * 0.062)⌋
Bonus Earth Resist: 0.4 * Creep level
Divine Enchantment.png Divine Bonus Health: Creep health + ⌊Creep health * (Creep level * 0.062)⌋
Bonus Holy Resist: 0.4 * Creep level
Eldritch Enchantment.png Eldritch Bonus Health: Creep health + ⌊Creep health * (Creep level * 0.062)⌋
Bonus Shadow Resist: 0.4 * Creep level

History

  • 102025.a1: Added a % chance to spawn Elite Mobs after continuously killing mobs in several Map Instances, that drop rare loot.

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