Creeps
Creeps, also known as enemies, are aggressive entities that are encountered through Dungeon ambushes and found naturally wandering Field Zones.
Modified Creeps
Enchanted Creeps
Creeps found in dungeons will occasionally be buffed with special modifiers. These modifiers are similar to those that are seen on enchanted Weapons and Armor and are visible through a glowing sheen and rotating glyphs around the enemy in question, alongside a prefix on their health bar which denotes the modifier the enemy has.
Multiplayer Modifiers
During multiplayer, a Creep's health is increased by ⌊solo hp * 0.34⌋ * players. For example, a (25hp) in a world with two players will have 16 extra health. For Enchanted Creeps, the bonus health from the Enchantment modifier is applied after the multiplayer modifier.
Additionally, any Creep with an xp bonus (such as ) will have that bonus increased by ⌊solo hp * 0.36⌋ * players. The Slime Diva (20 bonus xp), placed in the previous scenario, would award 14 additional bonus xp.
List of Creeps
Basic Creeps
Basic Creeps will attack the player if they aggravate them by approaching a certain range, falling into their ambush, or attacking them from a distance. Basic Creeps will often attack in groups and aid each other. There's a variety of Creep types with harder versions of each. Occasionally, Basic Creeps can spawn as "Enchanted" variants.
| Name | Element | Locations | ||||||
|---|---|---|---|---|---|---|---|---|
| Novice Training Dummy | 1 | 15 | 80 | 1 | 0 | 0 | Sanctum | |
| 1 | 15 | 25 | 5 | 1 | 0 | Arcwood Pass (Day) / Effold Terrace (Day) / Outer Sanctum | ||
| 1 | 15 | 25 | 3 | 0 | 1 | Arcwood Pass (Night) / Outer Sanctum / Sanctum Catacombs (1-6) | ||
| 3 | 27 | 40 | 4 | 2 | 1 | Effold Terrace / Sanctum Catacombs (1-6) | ||
| 4 | 33 | 58 | 6 | 2 | 1 | Sanctum Catacombs (1-6) | ||
| 4 | 33 | 48 | 8 | 1 | 3 | Arcwood Pass (Night) / Effold Terrace (Night) / Sanctum Catacombs (1-6) / Sanctum Catacombs (6-12) | ||
| 5 | 39 | 100 | 8 | 4 | 2 | Effold Terrace (Day) | ||
| 6 | 44 | 112 | 12 | 8 | 7 | Sanctum Catacombs (6-12) | ||
| 7 | 49 | 94 | 10 | 5 | 4 | Sanctum Catacombs (1-6) / Sanctum Catacombs (6-12) | ||
| 8 | 54 | 127 | 13 | 8 | 10 | Sanctum Catacombs (12-18) / Sanctum Catacombs (6-12) | ||
| Mini Golem | 8 | 54 | 132 | 12 | 16 | 10 | Crescent Keep / Crescent Road | |
| Mekboar | 8 | 64 | 167 | 12 | 6 | 4 | Crescent Keep / Tuul Valley | |
| Blightwood | 9 | 59 | 244 | 15 | 10 | 6 | Crescent Keep / Crescent Road | |
| Class Training Dummy | 10 | 65 | 202 | 1 | 15 | 15 | Sanctum / Wall of the Stars | |
| Mouth | 10 | 73 | 202 | 13 | 12 | 5 | Crescent Keep / Crescent Road | |
| Golem | 12 | 76 | 287 | 20 | 20 | 8 | Crescent Keep / Crescent Road | |
| 13 | 90 | 380 | 20 | 10 | 8 | Crescent Road / Luvora Garden | ||
| 13 | 82 | 240 | 24 | 18 | 20 | Sanctum Catacombs (12-18) | ||
| Wizboar | 13 | 82 | 220 | 14 | 15 | 20 | Crescent Keep / Tuul Enclave / Tuul Valley | |
| 14 | 88 | 342 | 23 | 23 | 18 | Sanctum Catacombs (12-18) | ||
| Vout | 14 | 93 | 262 | 15 | 12 | 16 | Tuul Enclave | |
| Deadwood | 15 | 94 | 365 | 23 | 15 | 18 | Crescent Grove (15-20) | |
| 16 | 114 | 347 | 32 | 13 | 8 | Crescent Grove (20-25) | ||
| Blue Minchroom | 16 | 99 | 267 | 28 | 15 | 23 | Crescent Grove (15-20) | |
| 16 | 114 | 367 | 35 | 10 | 12 | Crescent Grove (20-25) | ||
| Red Minchroom | 16 | 99 | 317 | 28 | 20 | 18 | Crescent Grove (15-20) | |
| Rageboar | 17 | 117 | 470 | 30 | 26 | 15 | Bularr Fortress | |
| Maw | 17 | 113 | 390 | 28 | 15 | 12 | Crescent Grove (15-20) | |
| Mandragora | 18 | 119 | 572 | 30 | 23 | 20 | Luvora Garden | |
| Monolith | 19 | 117 | 634 | 35 | 35 | 13 | Crescent Grove (15-20) | |
| Gale Muchroom | 20 | 157 | 376 | 38 | 25 | 32 | Crescent Grove (20-25) | |
| Aqua Muchroom | 20 | 152 | 336 | 25 | 25 | 32 | Crescent Grove (20-25) | |
| Firebreath | 24 | 160 | 753 | 39 | 20 | 18 | Crescent Grove (20-25) | |
| Sinroot | 30 | 249 | 1296 | 48 | 35 | 42 | Gate of the Moon |
Elite Creeps
Elite Creeps are stronger types of Creeps, usually found in high level areas, that can be identified by golden pips on the minimap and an "E" on their stat bar. Like Basic Creeps, they can spawn as "Enchanted" variants. Elite Creeps of any type are notably immune to the Fatal status inflicted by .
| Name | Element | Locations | ||||||
|---|---|---|---|---|---|---|---|---|
| Poltergeist | 16 | 99 | 347 | 23 | 24 | 13 | Sanctum Catacombs (12-18) | |
| Vultia | 16 | 119 | 847 | 23 | 16 | 28 | Tuul Enclave | |
| Carbuncle | 18 | 126 | 522 | 32 | 10 | 25 | Crescent Grove (15-20) | |
| Boomboar | 18 | 123 | 522 | 32 | 25 | 18 | Bularr Fortress | |
| 20 | 142 | 976 | 30 | 20 | 18 | Crescent Grove (15-20) | ||
| Barknaught | 22 | 133 | 830 | 36 | 24 | 26 | Crescent Grove (20-25) | |
| 23 | 162 | 881 | 30 | 24 | 20 | Crescent Grove (15-20) | ||
| Warboar | 23 | 153 | 641 | 36 | 32 | 25 | Bularr Fortress | |
| Demigolem | 24 | 148 | 933 | 50 | 45 | 20 | Crescent Grove (20-25) | |
| Death Knight | 24 | 183 | 863 | 45 | 30 | 24 | Crescent Grove (20-25) | |
| Elite Training Dummy | 25 | 160 | 585 | 1 | 38 | 38 | Sanctum |
Field Bosses
Field Bosses are stronger Elite Creeps that have a small chance to spawn in certain Field Zones, increasing with every Basic Creep slain in that Zone. A message stating "An Elite foe approaches..." will appear at the top of the screen alerting you of the Field Boss' arrival, and it will have a golden spawning aura. While Field Bosses can respawn, they will only do so after enough Basic Creeps are once again slain, and the alert will not repeat. Notably, Biggun and Nograd can both spawn in the Outer Sanctum during the day or night, respectively, and they can remain past the time-of-day change if not killed, potentially leading to fighting both at once. Additionally, these Field Bosses do not have "Enchanted" variants.
| Name | Element | Locations | ||||||
|---|---|---|---|---|---|---|---|---|
| Biggun | 4 | 68 | 158 | 13 | 5 | 3 | Outer Sanctum | |
| Nograd | 4 | 68 | 138 | 8 | 4 | 7 | Outer Sanctum | |
| Rokkamek | 14 | 123 | 462 | 18 | 12 | 10 | Tuul Valley | |
| Dolkin | 14 | 148 | 362 | 13 | 23 | 30 | Crescent Road | |
| Gahool | 15 | 119 | 705 | 23 | 23 | 37 | Tuul Enclave | |
| Kruole | 21 | 187 | 928 | 38 | 28 | 35 | Bularr Fortress |
Bosses
Bosses are extremely strong Elite Creeps often found at the end of dungeons, or otherwise summoned by special events. They do not have "Enchanted" variants.
| Name | Element | Locations | ||||||
|---|---|---|---|---|---|---|---|---|
| 10 | 85 | 502 | 15 | 8 | 10 | Effold Terrace | ||
| 12 | 1076 | 857 | 16 | 15 | 18 | Sanctum Catacombs (6-12) | ||
| 18 | 1911 | 1872 | 28 | 24 | 27 | Sanctum Catacombs (12-18) | ||
| 20 | 472 | 4276 | 58 | 35 | 26 | Crescent Grove (15-20) | ||
| 25 | 660 | 6385 | 78 | 45 | 38 | Crescent Grove (20-25) | ||
| Galius | 26 | 374 | 6287 | 50 | 35 | 28 | Bularr Fortress |
Hazards
While not technically considered creeps, certain areas in ATLYSS, such as dungeons, contain indestructible hazardous entities that hinder player progression. Hazards deal
Normal damage.
| Name | Damage | Location |
|---|---|---|
| Blade Trap | 10 (+10 per dungeon) | Sanctum Catacombs (6-12-18) / Crescent Grove (15-20-25) |
| Beam Statue | 10/s (per second) | Sanctum Catacombs (1-6-12-18) / Crescent Keep |
| Wall Spikes | 10 (+10 per dungeon) | Crescent Grove (15-20-25) |
Deprecated Creeps
Several Creeps were present during the game's alpha stage, and were removed at some point. Others appeared in previous iterations and haven't returned.
- Cannon Bug—The boss of Iteration 3's Florazin dungeon.
- Doku—A level 2
Fire Creep present in Alpha 0.0.6a. It was the only enemy available in the first iteration 4 tech demo. Also known as "dokudoku". - Green Minchroom—A
Nature Creep from Woodpeak in Iteration 3's November build. - Joible Puppet—A
Shadow Creep that was present in every alpha build of ATLYSS except iteration 4. They were common enemies in the turn-based system utilized while the game was still called PoonQuest. The model has been repurposed for Cotoo and Rikko, Crescent Grove's badge merchants. - Slimen—Potentially reworked into the Tar Spawn. Slimens were purple, medium-sized level 4
Normal slime Creeps (their height was between that of the base Slime and the Slimek) present in the Podiums Open Field Zone. - White Grubdog—A
Normal Creep present in Iteration 2. In this version of the game, player attacks knocked back enemies of a certain weight: the White Grubdog was too large to be knocked back by player attacks.
Unused Creeps
Several Creeps have been in the game files since at least the public itch.io demo, but have never been used.
- Magibrute
- Slug
Unused Enemy Enchantments
There are several unused enemy modifiers, likely due to the effects being underwhelming.
History
- 102025.a1: Added a % chance to spawn Elite Mobs after continuously killing mobs in several Map Instances, that drop rare loot.
Gallery
- Iteration 2 concept art of the White Grubdog





