Classes

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You leveled up to 10+! You can now receive a Class Tome from Angela, Sally, or Enok in Sanctum.
― Message upon reaching Level 10

Classes are different combat styles the player can choose from in ATLYSS. These classes usually define the types of advanced Skills the player can use, as well as the kinds of Armor they can wear and Weapons they can use best by default.

General

All characters start as the Novice class, which essentially can be defined as no class at all. While this class could be considered a "jack-of-all-trades", it is severely limiting, locking away class-exclusive spells that would otherwise be very useful to the player.

Upon reaching Level 10, the player will have the option to choose from three advanced classes - Fighter, Mystic and Bandit. These classes can be granted by Enok, Angela and Sally respectively via Class Tomes.

Once a Class Tome has been consumed by a character, its effects cannot be reversed - that character will permanently be the class they've chosen.

Novice (Icon).png Novice

Novice is the starting class for all newly-created characters. It can be thought of as the absence of a class, with no exclusive skills or benefits.

Using this class prohibits the use of class-based armors, such as  King Breastplate and  Reaper Gi, as well as class-based skills. However, Novice-level skills, such as  Siphon Leech and  Alacrity, can still be learned and utilized.

Fighter (Icon).png Fighter

Fighter is a class focused on up-close, melee-based combat. It unlocks the usage of skills such as  Rage and  Blood Gush, as well as armors such as  Knightguard Halo and  Berserker Chestpiece.

Its main attack type is Strength, meaning its attacks are dependent on the player's Attack Power. As such, this class' intended weapons are Melee, Polearms and Heavy Melee.

Mystic (Icon).png Mystic

Mystic is a class focused on the use of magic-based skills. It unlocks the usage of skills such as  Cross and  Fluxspear, as well as armors such as  Jestercast Memory and  Magilord Overalls.

Its main attack type is Mind, meaning its attacks are dependent on the player's Magic Power. As such, this class' intended weapons are Scepters and Bells.

Bandit (Icon).png Bandit

Bandit is a class focused on swift attacking & evasiveness. It unlocks the usage of skills such as  Pay Day and  Mist Veil, as well as armors such as  Glyphgrift Halo and  Fuguefall Duster.

Its main attack type is Dexterity, meaning its attacks are dependent on the player's Dex Power. As such, this class' intended weapons are Katars and Ranged.

Trivia

  • The permanence of a player's class choice is intentional - this is to encourage the creation of more than one character.