Classes
Classes are different combat styles the player can choose from in ATLYSS. These classes usually define the types of advanced Skills the player can use, as well as the kinds of Armor they can wear and Weapons they can use best by default.
General
All characters start as the Novice class, which essentially can be defined as no class at all. While this class could be considered a "jack-of-all-trades", it is severely limiting, locking away class-exclusive spells that would otherwise be very useful to the player.
Upon reaching Level 10, the player will have the option to choose from three advanced classes - Fighter, Mystic and Bandit. These classes can be granted by Enok, Angela and Sally respectively via Class Tomes.
Once a Class Tome has been consumed by a character, its effects cannot be reversed - that character will permanently be the class they've chosen.
Novice
Novice is the starting class for all newly-created characters. It can be thought of as the absence of a class, with no exclusive skills or benefits.
Using this class prohibits the use of class-based armors, such as
and , as well as class-based skills. However, Novice-level skills, such as and , can still be learned and utilized.
Fighter
Fighter is a class focused on up-close, melee-based combat. It unlocks the usage of skills such as
and , as well as armors such as and .Its main attack type is Strength, meaning its attacks are dependent on the player's Attack Power. As such, this class' intended weapons are Melee, Polearms and Heavy Melee.
Mystic
Mystic is a class focused on the use of magic-based skills. It unlocks the usage of skills such as
and , as well as armors such as and .Its main attack type is Mind, meaning its attacks are dependent on the player's Magic Power. As such, this class' intended weapons are Scepters and Bells.
Bandit
Bandit is a class focused on swift attacking & evasiveness. It unlocks the usage of skills such as
and , as well as armors such as and .Its main attack type is Dexterity, meaning its attacks are dependent on the player's Dex Power. As such, this class' intended weapons are Katars and Ranged.
Trivia
- The permanence of a player's class choice is intentional - this is to encourage the creation of more than one character.